Jakob,

I tried your suggestion and rebuilt the network with all the recommended
NETCONVERT options
<http://sumo.dlr.de/wiki/Networks/Import/OpenStreetMap#Recommended_NETCONVERT_Options>.
While there might be a slight improvement, I still get often "deadlocks"
(see pictures below - all the 6 vehicles in the pictures are stuck and
don't move, although they have a long route to follow). Any ideas?

[image: Inline image 2]

[image: Inline image 1]

On Mon, Jan 30, 2017 at 10:55 PM, Green Mind <[email protected]> wrote:

> Thanks Jakob.
>
> Is there a way to workaround this issue without rebuilding the network?
> I couldn't find how do it with netedit.
>
> On Mon, Jan 30, 2017 at 1:37 PM, Jakob Erdmann <[email protected]
> > wrote:
>
>> Hello,
>> thank you for pointing out this bug. It is now being tracked here:
>> http://sumo.dlr.de/trac.wsgi/ticket/2834
>> As a simple workaround, rebuild your network using the option
>> --roundabouts.guess (can also be set in Netedit).
>>
>> regards,
>> Jakob
>>
>> 2017-01-30 10:37 GMT+01:00 Green Mind <[email protected]>:
>>
>>> Hi all,
>>>
>>> I have a scenario with a simple map imported from OSM, where a vehicle
>>> gets
>>> stuck inside an intersection while trying to turn right. The route is
>>> generated randomly using a script. I use Sumo version 0.28.0
>>>
>>> This obviously screws up my entire simulation, because all the vehicles
>>> who
>>> arrive behind it are also unable to turn anywhere (they're waiting for
>>> the
>>> stuck vehicle in front of them to turn).
>>>
>>> I attach a screenshot, as well as the simulation files. Would be glad for
>>> any clues on how to solve this.
>>>
>>> TIA!
>>>
>>>
>>> ​
>>>
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>>
>
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