Your example runs fine with 0.29.0 and also with the latest development
version. The routes look somewhat suspicious though, because they include
many tight loops.

regards,
Jakob

2017-02-21 18:00 GMT+01:00 Green Mind <[email protected]>:

> Sorry, I know see that this issue is marked as fixed for version 0.29.0.
> I will check the new version out first and update you with the results.
>
> On Tue, Feb 21, 2017 at 6:57 PM, Green Mind <[email protected]> wrote:
>
>> Hi,
>>
>> I attach another set of input files which cause deadlocks, even after I
>> set roundabouts.guess in netedit. I also tried to rebuild the network using
>> recommended NETCONVERT options, and the issue still happened.
>>
>> Will you please take a look? This is becoming a real blocker in our
>> project, as we don't have a solution for predicting and working around
>> these deadlocks :(
>>
>> Thanks.
>>
>> On Tue, Jan 31, 2017 at 9:41 AM, Jakob Erdmann <
>> [email protected]> wrote:
>>
>>> In the previous example I noticed that your vehicle does lots of little
>>> turnaround loops (driving over the same edge multiple times). I suspect
>>> that this is part of the reason for the deadlocks you see.
>>> However, it's not obvious why the vehicles in your screenshot would be
>>> stopped. Please send me the input files again ^^
>>>
>>> regards,
>>> Jakob
>>>
>>> 2017-01-30 22:19 GMT+01:00 Green Mind <[email protected]>:
>>>
>>>> Jakob,
>>>>
>>>> I tried your suggestion and rebuilt the network with all the recommended
>>>> NETCONVERT options
>>>> <http://sumo.dlr.de/wiki/Networks/Import/OpenStreetMap#Recommended_NETCONVERT_Options>.
>>>> While there might be a slight improvement, I still get often "deadlocks"
>>>> (see pictures below - all the 6 vehicles in the pictures are stuck and
>>>> don't move, although they have a long route to follow). Any ideas?
>>>>
>>>> [image: Inline image 2]
>>>>
>>>> [image: Inline image 1]
>>>>
>>>> On Mon, Jan 30, 2017 at 10:55 PM, Green Mind <[email protected]>
>>>> wrote:
>>>>
>>>>> Thanks Jakob.
>>>>>
>>>>> Is there a way to workaround this issue without rebuilding the
>>>>> network?
>>>>> I couldn't find how do it with netedit.
>>>>>
>>>>> On Mon, Jan 30, 2017 at 1:37 PM, Jakob Erdmann <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hello,
>>>>>> thank you for pointing out this bug. It is now being tracked here:
>>>>>> http://sumo.dlr.de/trac.wsgi/ticket/2834
>>>>>> As a simple workaround, rebuild your network using the option
>>>>>> --roundabouts.guess (can also be set in Netedit).
>>>>>>
>>>>>> regards,
>>>>>> Jakob
>>>>>>
>>>>>> 2017-01-30 10:37 GMT+01:00 Green Mind <[email protected]>:
>>>>>>
>>>>>>> Hi all,
>>>>>>>
>>>>>>> I have a scenario with a simple map imported from OSM, where a
>>>>>>> vehicle gets
>>>>>>> stuck inside an intersection while trying to turn right. The route is
>>>>>>> generated randomly using a script. I use Sumo version 0.28.0
>>>>>>>
>>>>>>> This obviously screws up my entire simulation, because all the
>>>>>>> vehicles who
>>>>>>> arrive behind it are also unable to turn anywhere (they're waiting
>>>>>>> for the
>>>>>>> stuck vehicle in front of them to turn).
>>>>>>>
>>>>>>> I attach a screenshot, as well as the simulation files. Would be
>>>>>>> glad for
>>>>>>> any clues on how to solve this.
>>>>>>>
>>>>>>> TIA!
>>>>>>>
>>>>>>>
>>>>>>> ​
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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