In the previous example I noticed that your vehicle does lots of little
turnaround loops (driving over the same edge multiple times). I suspect
that this is part of the reason for the deadlocks you see.
However, it's not obvious why the vehicles in your screenshot would be
stopped. Please send me the input files again ^^
regards,
Jakob
2017-01-30 22:19 GMT+01:00 Green Mind <[email protected]>:
> Jakob,
>
> I tried your suggestion and rebuilt the network with all the recommended
> NETCONVERT options
> <http://sumo.dlr.de/wiki/Networks/Import/OpenStreetMap#Recommended_NETCONVERT_Options>.
> While there might be a slight improvement, I still get often "deadlocks"
> (see pictures below - all the 6 vehicles in the pictures are stuck and
> don't move, although they have a long route to follow). Any ideas?
>
> [image: Inline image 2]
>
> [image: Inline image 1]
>
> On Mon, Jan 30, 2017 at 10:55 PM, Green Mind <[email protected]>
> wrote:
>
>> Thanks Jakob.
>>
>> Is there a way to workaround this issue without rebuilding the network?
>> I couldn't find how do it with netedit.
>>
>> On Mon, Jan 30, 2017 at 1:37 PM, Jakob Erdmann <
>> [email protected]> wrote:
>>
>>> Hello,
>>> thank you for pointing out this bug. It is now being tracked here:
>>> http://sumo.dlr.de/trac.wsgi/ticket/2834
>>> As a simple workaround, rebuild your network using the option
>>> --roundabouts.guess (can also be set in Netedit).
>>>
>>> regards,
>>> Jakob
>>>
>>> 2017-01-30 10:37 GMT+01:00 Green Mind <[email protected]>:
>>>
>>>> Hi all,
>>>>
>>>> I have a scenario with a simple map imported from OSM, where a vehicle
>>>> gets
>>>> stuck inside an intersection while trying to turn right. The route is
>>>> generated randomly using a script. I use Sumo version 0.28.0
>>>>
>>>> This obviously screws up my entire simulation, because all the vehicles
>>>> who
>>>> arrive behind it are also unable to turn anywhere (they're waiting for
>>>> the
>>>> stuck vehicle in front of them to turn).
>>>>
>>>> I attach a screenshot, as well as the simulation files. Would be glad
>>>> for
>>>> any clues on how to solve this.
>>>>
>>>> TIA!
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
>>
>
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