Hello,

And to add one more level of confusion, MPEG-H 3D Audio has gone for
ACN/N3D normalization!

Going beyond 3rd order  is also going for better quality and it makes
sense for the following reasons:

- Recording technologies make progress: we should expect multicapsules
microphone technology to improve and go beyond 3rd Order
- 3D sound can also be computer generated to any order and there is a
significant perceptual difference between the binaural rendering of 3rd
order content and content of higher orders. And this difference is even
bigger when HRTF are personalized
- Compression (MPEG-H 3D Audio,  ...)  will make HOA content manageable,
even on a smartphone.

I guess defining a normalization that covers HOA beyond 3rd order is about
getting the "format" ready for the future development.

Kind regards

-Xavier



-----Original Message-----
From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Albert
Leusink
Sent: dimanche 3 avril 2016 02:20
To: sursound@music.vt.edu
Subject: [Sursound] Ambisonics for Android and also Oculus..


Hello all,

Coming soon, to a phone near you !:

https://storage.googleapis.com/jump-inspector/Jump_Inspector_Quick_Start.p
df

There will definitely be many user complaints initially due to
misunderstandings as it uses ACN/SN3D ordering and 99% of all the tools
(VST plugins etc..) currently used by the VR community are FuMa / .AMB
based...

To add to that confusion, Oculus has just updated their Gear VR video
player specs to accept FuMa first order....

I'm sure you have all had this discussion many times over, but what, if
any, are the advantages of 1st order ACN over FuMa?

>From what I've gathered, ACN was initially proposed as it would allow
bigger file sizes but I don't think that really applies to mobile phones
in this case...doesn't it only make sense to have ACN beyond 3rd order?



Have a good weekend,


Albert





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