I would just like to emphasise that Stefan is absolutely right when he says
"B format 1st order was not based on "FuMa conventions", it is obviously
the other way around. ". Richard and I were looking at extending the naming
of channels  up to third order in a way that respected the conventions of
the original B Format when we announced the scheme in 2000.

   Dave

It is worth noting that there weren't even any VST plugins for Ambisonics
at that point.  Blimey, that makes me feel ancient :-(

  Dave

On 3 April 2016 at 18:57, Stefan Schreiber <[email protected]> wrote:

> Xavier Bonjour wrote:
>
> Hello,
>>
>> And to add one more level of confusion, MPEG-H 3D Audio has gone for
>> ACN/N3D normalization!
>>
>>
>
> Ah, I didn't read this before. Thanks!
>
> Even if so, MPEG-H 3D Audio is not really an Ambisonics format in a strict
> sense. (It is maybe a hybrid codec accepting different input formats, and
> reproducing C/O and HOA on different speaker configurations and via
> headphones.)
>
> If MPEG-H 3D Audio uses ACN/N3D conventions, it is more an < internal
> problem > for their HOA decoder(s) - and doesn't really matter to other
> people.
>
> AmbiX is a stand-alone format developped  for HOA.
>
> B format 1st order was not based on "FuMa conventions", it is obviously
> the other way around. (Original convention and format for 1st order SF
> recordings and mixes.)
>
> Best regards,
>
> Stefan
>
>
>
> Going beyond 3rd order  is also going for better quality and it makes
>> sense for the following reasons:
>>
>> - Recording technologies make progress: we should expect multicapsules
>> microphone technology to improve and go beyond 3rd Order
>> - 3D sound can also be computer generated to any order and there is a
>> significant perceptual difference between the binaural rendering of 3rd
>> order content and content of higher orders. And this difference is even
>> bigger when HRTF are personalized
>> - Compression (MPEG-H 3D Audio,  ...)  will make HOA content manageable,
>> even on a smartphone.
>>
>> I guess defining a normalization that covers HOA beyond 3rd order is about
>> getting the "format" ready for the future development.
>>
>> Kind regards
>>
>> -Xavier
>>
>>
>>
>> -----Original Message-----
>> From: Sursound [mailto:[email protected]] On Behalf Of Albert
>> Leusink
>> Sent: dimanche 3 avril 2016 02:20
>> To: [email protected]
>> Subject: [Sursound] Ambisonics for Android and also Oculus..
>>
>>
>> Hello all,
>>
>> Coming soon, to a phone near you !:
>>
>> https://storage.googleapis.com/jump-inspector/Jump_Inspector_Quick_Start.p
>> df
>>
>> There will definitely be many user complaints initially due to
>> misunderstandings as it uses ACN/SN3D ordering and 99% of all the tools
>> (VST plugins etc..) currently used by the VR community are FuMa / .AMB
>> based...
>>
>> To add to that confusion, Oculus has just updated their Gear VR video
>> player specs to accept FuMa first order....
>>
>> I'm sure you have all had this discussion many times over, but what, if
>> any, are the advantages of 1st order ACN over FuMa?
>>
>> From what I've gathered, ACN was initially proposed as it would allow
>>>
>> bigger file sizes but I don't think that really applies to mobile phones
>> in this case...doesn't it only make sense to have ACN beyond 3rd order?
>>
>>
>>
>> Have a good weekend,
>>
>>
>> Albert
>>
>>
>>
>>
>>
>> _______________________________________________
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>>
>>
>
> _______________________________________________
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-- 

As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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