I think this is the last of my three questions on the Vector Effects.

I see we have affine transformations -- veAffine -- what does that give us that 
<g transform=matrix> doesn't?
 since as I recall, translate=matrix has the affine operators of scale, skew, 
rotate, and translate. I was rather hoping for distortions
outside the affine class, without having to resort to feTurbulence which, 
though serendipitous, is a bit unruly at times.

thanks in advance,
David

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