> It has to be admitted the SVG1.1 spec is imho far too bloated and  
> basic accessibility isn't included
> later specs are even more bloated, and I much prefer RAD and the  
> microformat conceptually.

Thats a very general statement that isn't really supported by facts. 
I don't think its bloated. It might be bloated for certain specific 
use cases, but for other use cases it definitely isn't bloated. I 
can't really say that any SVG 1.1 feature is useless. If you can, 
which one would you choose to abandon? I am sure many people would 
object.

As to later specs: The SVG WG would have prefered to outsource 
certain features to other W3C WGs/specs, but at the time SVG 1.2 was 
designed there was nothing around that would fit the needs. It is 
certainly true that certain features in SVG 1.2 would be better 
standardized outside the scope of SVG, but someone has to take the 
lead and do the work. Over time, this will happen anyway.

> having said which, the inkscape interface is extremely busy.
> commercial applications develop bloat, because developers like it 
and  
> it ties users into buying upgrades.
> 
> however many people, and children in particular prefer simpler  
> interfaces such as "paint" or isketch.org.

But that's another target audience. I agree that children prefer 
other user interfaces, but the inkscape folks are probably not 
targetting kids.


> in 2004 after discussions with bryce: [ 1081266 ] Child friendly  
> version? (OLPC?)
> http://sourceforge.net/tracker/index.php? 
> func=detail&aid=1081266&group_id=93438&atid=604309
> 
> since 2006 the concept has been superceded or overtaken by web2.0 
and  
> the user as author.
> this could for instance include annotation, labelling and more in 
a  
> game-like experience.
> 
> it would betray a confidence to describe the requirements further.

that can and should be done for a different target audience and maybe 
as a different product, or a fork of the product.

Andreas



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