Karl Kuras wrote: > > From: "Hugh Falk" <[EMAIL PROTECTED]> > > Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of > > cost cutting feature I can agree with. That makes perfect sense and keeps > > the cost down. Texture memory on the other hand is not a place to skimp. > > It can be worked around, but again it makes the programmers job more > > difficult. > > I have to disagree... the multitap is like any other peripherial, they won't > be purchased by enough people to warrant the additional cost of including > supporting code in a wide variety of games. PSX had a multitap and I can't > recall any games that used it after the first wave of releases. And SNES > had one too, but only game I recall using it was Bomberman (granted, that > was enough to warrant the purchase). Peripherals have almost always failed > on consoles.
Not sure how this is related, but the Jaguar's multi-tap was used so infrequently that it was included *with* White Men Can't Jump. I honestly can't remember any other games that use the multi-tap on the Jag. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/