$14 million is still completely unreasonable for a video game.  The only
games that should come close are seminal titles funded by a hardware
manufacturer (Mario and the like).  Depending on how conservative you are
with your accounting (even taking into account rent, HR, IT and other
auxiliary costs) $10 million is A LOT, and a great console game can be
produced for half that.  PC games shouldn't come anywhere near that if run
properly (they have lower dev costs).  Of course, games like WarCraft III
can get away with it.

Does anybody have actual sales data for the Ultima series?  That would be
some great info to have.


Hugh

-----Original Message-----
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 11:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Saturday, October 5, 2002, at 01:10  PM, C.E. Forman wrote:
[Snip]
> That's the worst part of it.  They decrease their costs but don't pass
> any
> savings on to us.  (Same way movie theaters piss me off by showing 10
> commercials before a flick while ticket prices remain constant.)

        I imagine their development costs have sky-rocketed to the point that
they are just breaking even or making a small increase in profit.

        An example:  One of the reasons Origin was sold to EA is that the
price to create an Ultima shot up tremendously, but the total sales of
each Ultima had remained flat since Ultima III.  In the decade since
that happened the situation has gotten far worse.  The then
unimaginable $14 million costs of Wing Commander III look fairly
reasonable these days.

--

Edward Franks
<[EMAIL PROTECTED]>


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