> Yes, but since those games are just Sierra-style games with verbs and
nouns
> you can pick from a list, it's still a derivative from IF (except this
time
> the parser forces a limited subset of words you can choose from, in a very
> specific two-word combo).  The "pick words from a list"-style adventure
system
> was no better than Sierra's.  What made Lucasarts games worth playing,
> thankfully, were the clever and engaging storylines and puzzles, which
were
> good enough to force people through the awful interface.

But by that logic, you could say that a game like Jack the Nipper, or
Garfield: Big Fat Hair Deal were derivatives of IF as well, since you went
through the game, and with the correct selection of moves (to pick up, and
drop items, talk to characters, etc.) you went through a story.  The
interface had just changed from words typed in or chosen from a list to
words chosen by specific joystick and fire button combos.  It seems that any
game that tells a story and has the character influence that story in any
way beyond just jumping and running would be an IF.  That just completely
ignores the actual play mechanics which are what a "Genre" is supposed to be
defining.

Karl Kuras


----------------------------------------------------------------------
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/

Reply via email to