Marco Thorek wrote: > > > Others want to actually create a new genre specifically for > > "Sierra-like games". As official taxonomer for MobyGames, they will forever > > remain in our system as what they really are: Interactive Fiction with > > Graphics. This puts them in the same category as Mask of the Sun, Arthur: The > > Quest for Excalibur, etc. Because when you get down to it, all of the games > > Sierra put out from 1984 to 1991 that required text input are exactly that -- > > interactive fiction with graphics. The text parser may be bad, but it's still > > a parser and still required to complete the game. Entrance into a new > > room/area doesn't always print out a text description, but you do get text > > updates of events/locations/dialogue. So it's a gimmicky variant. > > Well, yes, as a matter of fact that would be correct. Would you put the > later Sierra adventures, which were entirely mouse driven IIRC?
No, of course not -- there's no text parser so it doesn't qualify as Interactive Fiction. They just get classified as Adventure, with possible subgenres. > It seems to me, the farther we move into the present, the harder it is > to classify a game. Some genres have blurred beyond recognition. Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[email protected]/
