Marco Thorek wrote:
> 
> > Others want to actually create a new genre specifically for
> > "Sierra-like games".  As official taxonomer for MobyGames, they will forever
> > remain in our system as what they really are:  Interactive Fiction with
> > Graphics.  This puts them in the same category as Mask of the Sun, Arthur: The
> > Quest for Excalibur, etc.  Because when you get down to it, all of the games
> > Sierra put out from 1984 to 1991 that required text input are exactly that --
> > interactive fiction with graphics.  The text parser may be bad, but it's still
> > a parser and still required to complete the game.  Entrance into a new
> > room/area doesn't always print out a text description, but you do get text
> > updates of events/locations/dialogue.  So it's a gimmicky variant.
> 
> Well, yes, as a matter of fact that would be correct. Would you put the
> later Sierra adventures, which were entirely mouse driven IIRC?

No, of course not -- there's no text parser so it doesn't qualify as
Interactive Fiction.  They just get classified as Adventure, with possible
subgenres.
 
> It seems to me, the farther we move into the present, the harder it is
> to classify a game. Some genres have blurred beyond recognition.

Trust me, I can classify them.  :)  Genres haven't blurred; people's minds
have.  Go ahead -- hit me with something difficult.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

----------------------------------------------------------------------
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[email protected]/

Reply via email to