Karl Kuras wrote:
> 
> > To remain in the Interaction Fiction with Graphics subgenre, verb-noun
> input
> > using text labels must be maintained.  If the verbs (actions) and nouns
> > (items) are replaced by icons or pictures, or accepts verb-only or
> noun-only
> > input, it no longer qualfies as Interactive Fiction."
> 
> This definition unfortunately shouldn't include early Sierra and Lucasarts
> games for the simple fact that movement (one of the most time consuming
> aspects of a text adventure) is no longer controlled by verb + noun text
> inputs or selections, but is now relegated to a joystick, mouse or arrow key
> function.

I don't agree.  For one thing, movement was hardly the most time-consuming
portion (you could use abbreviations and could stack commands -- haven't you
ever typed "n,e,e,n,e" to move somewhere?).  But more importantly, movement
was the ONLY thing NOT controlled by text input.  Since the majority of
gameplay relied on text input, it is IF.
 
> I would almost go as far as saying that IF is an improper name for the

I never wrote that.  Not IF, but IF+G.  IF+G is IF with relaxed restrictions.

> genre, but it should be Interactive Novel (for the classic Infocom games),
> Interactive Picture Book (for the text adventures with still images, like
> The Hobbitt and Gremlins) and Interactive Movie (for the Sierra and Lucas
> games which include animated sprites representing the characters).

Too many classifications and you fall into the trap of gamedex.com.  They have
over 200 categories, which makes their classification system ludicrous.  Just
one look:

Action Advenuture
Cartoonish Action Adventure
Fantasy Action Adventure
Sci-fi Action Adventure
Horror Action Adventure
Action Hero Adventure
Super Hero Advenutre
Spy Action Adventure

..and you know they're beyond help.  Hopefully I don't need to explain why
this is a Very Bad Idea(tm).
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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