Marco Thorek wrote: > > Jim Leonard schrieb: > > > > > It seems to me, the farther we move into the present, the harder it is > > > to classify a game. Some genres have blurred beyond recognition. > > > > Trust me, I can classify them. :) Genres haven't blurred; people's minds > > have. Go ahead -- hit me with something difficult. > > Hm, how about Deus Ex, Thief and System Shock 2? They incorporate > adventure style puzzles, but also have character development like CRPGs > and yet use elements from and look like FPS on a first glance.
All of these are from Looking Glass and Warren Spector, LOL :-) They have adventure-style puzzles, but that does not necessarily make them adventure games. Given the nature of flow through them, though, I would entertain arguments that they are, but please see my previous post outlining what defines an Adventure game before starting. Otherwise, they're Action, subgenres 1st-person, shooting, puzzle-solving. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/