On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote: [Snip]
Adventures progress through decision, not action. Since you can'tNo, but Half-Life swiped a number of elements from adventure/role-playing games to give a needed twist to first person shooters. For example, the very end was definitely an adventure-style situation.
significantly change Mafia's story or outcomes based on your decisions, it's
not an adventure game. People confuse this a lot; they think that great
storytelling equals "adventure game", which is incorrect. Half-Life had
excellent storytelling, but was it an adventure game?
--
Edward Franks
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