> Adventures progress through decision, not action. Since you can't > significantly change Mafia's story or outcomes based on your decisions, it's > not an adventure game. People confuse this a lot; they think that great > storytelling equals "adventure game", which is incorrect. Half-Life had > excellent storytelling, but was it an adventure game?
So if a game can only have one final outcome, no multiple endings then it's not an adventure? I mean, just because you solve "puzzles" doesn't mean you are actually changing the story, just that you're unlocking the next path along the road the designers already set in stone. Karl Kuras ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[email protected]/
