I have an interesting question for you guys.... Would you consigder a classic game more valuable if it was signed by the author?
If so, and you'd like your classic Apple II games signed, I might know where the author is and could persuade him to sign em. :) I have a few old Apple II games signed by their authors and I've gotten some nice reactions from them.... - john The goal of the works of a genius' existance lies only in itself. > -----Original Message----- > From: Dan Chisarick [mailto:[EMAIL PROTECTED] > Sent: Wednesday, January 07, 2004 2:51 PM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] Mt. Drash cassette and market value > > > I saw what I think was a re-packaged Doriath in the last 2-3 > months but > other than that, zip. "Black Magic" for the Apple was the > first Apple > game I bought off ebay. That was 2+ years ago, and I might have only > seen one since then. Superb game. Does not take long to > beat. Tower > of Myraglen has a puzzle where you can only enter a certain passage > (rather early in the game too) at midnight. And that's > midnight on the > computer's system clock :) The first day I played it it > happened to be > near midnight, and I walked right in. The next day I couldn't figure > out how to get in. > > > On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote: > > >> Not to pick nits, but the "true" piece of art is the game code > >> itself. The extras -- manual, cloth map, etc. -- are what make it > >> collectable, but the art is the entire package, which includes the > >> game. What good is the manual if you can't play? > > > > Perhaps I wasn't clear, I meant 'art' in reference to art > collecting > > mentioned earlier. Thus I was being quite literal - I collect 'box > > art'. > > > >>> On the other hand, there are some games I have been searching for > >>> for years and have not seen EVER on eBay (or anywhere else), even > >>> once, thus making them even more rare than Akalabeth or Mt. Drash > >>> technically. > >>> And > >>> when I come across one like this by some rare fluke, I may get it > >>> for as > >>> low as $10 (maybe no one else wants it, who knows). > >> > >> Like what, out of curiousity? > > > > One that immediately comes to mind is Destiny by Software > Investments > > Plus. Doriath was also incredibly difficult to find (an > excellent C64 > > game if you've never tried it). Got both cheap, but not > until several > > YEARS of searching eBay weekly. Also Tower of Myraglen and > trolls and > > Tribulations. Another C64 title, Spirit of the Stones, and > Savage by > > Rainbird/Microplay/Probe were also cheap but hard to find > (not as hard > > as the others though). Also Talisman by Polarware. Might > and Magic I > > pre-box version (was just sold as a huge manual with map > and disks). > > While I may have seen an odd loose disk for one or two of these, I > > rarely saw one appear complete and as soon as I did, I > grabbed it and > > no one else seemed to want them > > > > Incidentally, here's a few games I have never once seen (other than > > perhaps a loose disk) on eBay, in several years of > searching - no idea > > why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black > > Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend > > version), Crypts of Terror (In-Home software, saw loose > disk once..), > > Dungeons Dragons and Other perils (XLent software), > Fraktured Faebles > > (American Eagle), Gelfling Adventure (Sierra), Palace in > Thunderland > > (Micro Lab), Quarterstaff (Simulated Environment Systems, before > > Infocom bought it), Secret of Easter Island (Three Sigma), Seventh > > Sword of Mendor (Grandslam), Sorcerer of Siva (Epyx), most > Synergistic > > Software early games, Spirit of Glenmore Castle (On > Target), Troll's > > Tale (Sierra), Zombies (Bram). And my personal holy grail > of hard to > > find games, Dungeons of Despair (Wizardry Zero??). There > are very few > > references to > > this latter one, though it is on the Giant Game Programmers > list, and > > from what I can scrounge, this may have been a Wizardry I beta demo, > > released to the Apple user group community as the game was > being made? > > Anyone know any more on this one? and as for the other games listed > > here, have any of you ever seen any of them, ever, anywhere? Maybe > > I've > > just had bad luck? I suppose some of these, might not > exist though I > > know most do. Anyhow, these all appear to be rarer than > Akalabeth and > > friends. Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC > > Rainbow ones... > > > > -- > > ---------------------------------------------- > > Howard Feldman, Author of The Search for Freedom > > A Computer Fantasy Role-Playing Game > > Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/ > > > > > > > ---------------------------------------------------------------------- > > This message was sent to you because you are currently > subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: > > http://www.mail-archive.com/[EMAIL PROTECTED]/ > > > > > ---------------------------------------------------------------------- > This message was sent to you because you are currently > subscribed to the swcollect mailing list. To unsubscribe, > send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe > swcollect' Archives are available at: > http://www.mail-> archive.com/[EMAIL PROTECTED]/ > ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/