"Feldhamer, Stuart" schrieb: > > It doesn't seem odd to me...Legend has abandoned its core competency - > adventure games.
IIRC Legend didn't have much choice. In the mid-90s the adventure market started to run dry and Legend had to move 3D in order to survive. Later they apparently also couldn't by themselves cope with the increasingly huge production costs per title and if GT Interactive hadn't stepped in, there might have been no more Legend Ent. much earlier. The pity in all this is that the 3D titles Legend did at first weren't exactly bad, but overlooked. And when Infogrames later bought GT Interactive, Legend wasn't much more than a name under many and the consequences we see now. I'm not sure I like all this concentration. We are almost at the point where only a few publishers dominate the market, because only heavyweights can afford to develop a game nowadays. And because these heavyweights have to make sure that a title gets in the production costs, we will see more and more games with a 2, 3, 4, 5 in the title and as much appeal to the mass market as possible. Creativity and originality is only an afterthought, once the calculators rule over the creative department of a gaming company. Marco ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/