(Darn, my reply first landed at Hugh's personal address, sorry about that) IMHO opinion that's because of console sales. Look at the numbers the PC version of a game sells.
It is because of this that PC development is becoming a mere afterthought. Marco [EMAIL PROTECTED] schrieb: > > EA is doing better every year financially (including Europe). If DVD cases are a > mistake, there is no evidence yet. > > Hugh > > -----Original Message----- > From: Marco Thorek <[EMAIL PROTECTED]> > Sent: Jan 20, 2004 5:21 PM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] "Modern" classics > > Jim Leonard schrieb: > > > > It's not the calculators: It's what makes money. You shouldn't be scared > > that accountants and suits are ruining the industry; instead, you should be > > scared that the core sales of most computer and console gaming are the way > > they are. It is a hard pill to swallow that adventure games simply don't sell > > enough units to make a profit. > > True. It's only that once upon a time the profit didn't matter as much. > You could singlehandedly or in a duo write a game and find a publisher > easy enough, even if your game was totally obscure. Nowadays profit is > the prime directive and who knows better about profits than the suits? > > Those managers sure know a thing about finances, but apparently not much > about how the creative side of this industry works. For example, whoever > adviced EA to ship games in DVD cases immediately cut down production > costs, but failed to realize it'll lower the number of units sold, as > there won't be much left that distinguishes a bought game from a warez > version. > > It is the same as with the music industry: Some managers found that > instead of expensive talent scouting and sponsoring bands that might > fail, they should simply manufacture boy- and girlgroups, who > specifically cater to the target audience that spends the most money on > its idols and music: teenagers. Now the music industry blames P2P for > the slump in music sales, instead of realizing we had one too many > Boyzone, Westlife, Backstreet Boys, N'Sync et. al., and no real talent > in the charts for some time. Imagine Meat Loaf trying to get a record > contract these days. > > > There are a *few* sequels, maybe 5 a year, that are indeed worth playing. I > > just recently finished Ratchet and Clank: Going Commando, and it was a > > surprisingly deep game with a lot of replay value. But that is the exception. > > True again. What also irks me as a PC gamer these days is that we are > mostly given gruesome console ports. Most recent example there being > "Deux Ex: Invisible War." The game may be perfect for the Xbox and its > audience, on the PC the graphics, the simplified story and character > generation, the idiotic UI and the lack of any depth is horrifying. > > Marco > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
