(Darn, my reply first landed at Hugh's personal address, sorry about
that)

IMHO opinion that's because of console sales. Look at the numbers the PC
version of a game sells.

It is because of this that PC development is becoming a mere
afterthought.

Marco


[EMAIL PROTECTED] schrieb:
> 
> EA is doing better every year financially (including Europe).  If DVD cases are a 
> mistake, there is no evidence yet.
> 
> Hugh
> 
> -----Original Message-----
> From: Marco Thorek <[EMAIL PROTECTED]>
> Sent: Jan 20, 2004 5:21 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] "Modern" classics
> 
> Jim Leonard schrieb:
> >
> > It's not the calculators:  It's what makes money.  You shouldn't be scared
> > that accountants and suits are ruining the industry; instead, you should be
> > scared that the core sales of most computer and console gaming are the way
> > they are.  It is a hard pill to swallow that adventure games simply don't sell
> > enough units to make a profit.
> 
> True. It's only that once upon a time the profit didn't matter as much.
> You could singlehandedly or in a duo write a game and find a publisher
> easy enough, even if your game was totally obscure. Nowadays profit is
> the prime directive and who knows better about profits than the suits?
> 
> Those managers sure know a thing about finances, but apparently not much
> about how the creative side of this industry works. For example, whoever
> adviced EA to ship games in DVD cases immediately cut down production
> costs, but failed to realize it'll lower the number of units sold, as
> there won't be much left that distinguishes a bought game from a warez
> version.
> 
> It is the same as with the music industry: Some managers found that
> instead of expensive talent scouting and sponsoring bands that might
> fail, they should simply manufacture boy- and girlgroups, who
> specifically cater to the target audience that spends the most money on
> its idols and music: teenagers. Now the music industry blames P2P for
> the slump in music sales, instead of realizing we had one too many
> Boyzone, Westlife, Backstreet Boys, N'Sync et. al., and no real talent
> in the charts for some time. Imagine Meat Loaf trying to get a record
> contract these days.
> 
> > There are a *few* sequels, maybe 5 a year, that are indeed worth playing.  I
> > just recently finished Ratchet and Clank: Going Commando, and it was a
> > surprisingly deep game with a lot of replay value.  But that is the exception.
> 
> True again. What also irks me as a PC gamer these days is that we are
> mostly given gruesome console ports. Most recent example there being
> "Deux Ex: Invisible War." The game may be perfect for the Xbox and its
> audience, on the PC the graphics, the simplified story and character
> generation, the idiotic UI and the lack of any depth is horrifying.
> 
> Marco
> 
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