Not really, with a roundabout, you have a way you can follow. Where as an area, you'd calculate somewhat of the middle between the two edges to generate a path, as you can't just route on the boundary of the polygon as it might be unwalkable/doesnt make sense in reality
On Sep 6, 2017 7:24 AM, "Dave F" <davefoxfa...@btinternet.com> wrote: > > On 29/08/2017 12:53, Philip Barnes wrote: > >> This really needs routers to be able to route over areas, the same issue >> exists over large areas of grass such as found in parks or town squares. >> > > Yes. > > There appears to be a reluctance to develop this. 'It's not a part of our > plans at the moment' is the last response to my query. > I'm unsure why. To me, the coding to traverse the boundary of an area > would seem very similar to that used to navigate a roundabout. > > DaveF > > > > --- > This email has been checked for viruses by Avast antivirus software. > https://www.avast.com/antivirus > > > _______________________________________________ > talk mailing list > talk@openstreetmap.org > https://lists.openstreetmap.org/listinfo/talk >
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