Patrick Kilian wrote: >One solution to this would be to split the forest into smaller polygons >(preferably along ways, rivers or lakes) so that every z12 tile >contains nodes of the wood polygons covering it.
That would be a lot of more or less useless work - and "mapping for the renderer" too. In Mapnik it looks alright :) Regards malenki _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
