Hi, >> One solution to this would be to split the forest into smaller polygons >> (preferably along ways, rivers or lakes) so that every z12 tile >> contains nodes of the wood polygons covering it. > That would be a lot of more or less useless work - and "mapping for the > renderer" too. In Mapnik it looks alright :) Well. Right now the lakes are just put on top of the forest. In my opinion that is worse than splitting the polygons. In reality there is no forest underneath the lakes. And just because it looks right in mapnik doesn't make it right.
Patrick "Petschge" Kilian _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
