Matthias Julius <[email protected]> writes: > malenki <[email protected]> writes: > >> Hi, >> >> a wood I drew in Poland, Mazury, seems not to get rendered correctly in >> parts. Did I do something wrong or does it depend from some rendering >> rules? >> See http://tinyurl.com/dkadnt and south. >> (informationfreeway, sfw) > > I don't think you did anything wrong. This is caused by the way t...@h > and the API work. When a client renders a tileset it downloads the > OSM data for the area of a z12 tile plus a safety margin from the > API. The API returns all objects that have at least one node inside > the downloaded bounding box. Those 7 tiles in the center of your wood > are completely enclosed by the outline of the wood. Therefore the API > won't return it and the client won't know about it.
My immediate reaction is that getting only data for the tile area is incorrect; one also needs all ways that denote areas if any of those areas overlap with the tile.
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