Patrick Kilian <[email protected]> writes:

> Hi,
>
>>> One solution to this would be to split the forest into smaller polygons
>>> (preferably along ways, rivers or lakes) so that every z12 tile
>>> contains nodes of the wood polygons covering it.
>> That would be a lot of more or less useless work - and "mapping for the
>> renderer" too. In Mapnik it looks alright :)
> Well. Right now the lakes are just put on top of the forest. In my
> opinion that is worse than splitting the polygons. In reality there is
> no forest underneath the lakes. And just because it looks right in
> mapnik doesn't make it right.

Who knows.  Especially in reservoirs there might be flooded forests.

There have been many debates about whether a lake in a forest is part
of the forest or not.  Or a river, or a street.

Anyway, this doesn't solve the underlying problem.  Not every large
area has other features running through them where you can
conveniently split the area.  And if you split the area into arbitrary
chunks that it is really "tagging for the renderer".

Matthias


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