Lee Begg pravi:
>> Since KDE4 has replaced autotools system with CMake buld system
>> (www.cmake.org) I also decided to use this. If the client will ever try
>> to get included into KDE-Games package it has to use the same build
>> system as the rest of KDE. I've already made a module for CMake which
>> finds libtpproto on system and I have submitted it to CMake for
>> inclusion in some future version of CMake.
> 
> libtpproto-cpp has a pkg-config file, so that shouldn't (have) be(en) too 
> hard.
I didn't even think about pkg-config, since I don't know much about it.
I'll read more about it later and see if it can also be used with CMake.

>> So far I have only created a main window for the game. It is still blank
>> and so far it only has a menu and status bar. In the Game menu I have
>> Connect To Server entry and it opens a dialog to gather server, username
>> and password. I used TPProto::GameLayer::connect() and login() functions
>> and so far all compiled just fine.
> 
> Cool. I have a few ideas about the connect to server dialog box.
I would very much like to hear about these ideas. Currently it is a very
simple dialog. It has one editable combo box at the top to enter server
address or select a predefined/saved one from the dropdown list.
Below are two lineedits for username and password and athe very bottom
there is a button which will open an editor of predefined servers list,
a button to cancel connecting and a button to connect to the
entered/selected server.

-- 
JLP's Blog - http://jlp.holodeck1.com/blog/

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