Lee Begg pravi: >> Since KDE4 has replaced autotools system with CMake buld system >> (www.cmake.org) I also decided to use this. If the client will ever try >> to get included into KDE-Games package it has to use the same build >> system as the rest of KDE. I've already made a module for CMake which >> finds libtpproto on system and I have submitted it to CMake for >> inclusion in some future version of CMake. > > libtpproto-cpp has a pkg-config file, so that shouldn't (have) be(en) too > hard. I didn't even think about pkg-config, since I don't know much about it. I'll read more about it later and see if it can also be used with CMake.
>> So far I have only created a main window for the game. It is still blank >> and so far it only has a menu and status bar. In the Game menu I have >> Connect To Server entry and it opens a dialog to gather server, username >> and password. I used TPProto::GameLayer::connect() and login() functions >> and so far all compiled just fine. > > Cool. I have a few ideas about the connect to server dialog box. I would very much like to hear about these ideas. Currently it is a very simple dialog. It has one editable combo box at the top to enter server address or select a predefined/saved one from the dropdown list. Below are two lineedits for username and password and athe very bottom there is a button which will open an editor of predefined servers list, a button to cancel connecting and a button to connect to the entered/selected server. -- JLP's Blog - http://jlp.holodeck1.com/blog/ _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
