Lee Begg pravi: > How are you going? I just restarted demo1.thousandparsec.net tpserver-cpp > and > noticed this: (Damn it, just off the scrollback, approximation below) > > 2006-12-04 xx:xx:xx < Info > Client on connection 6 is [libtpproto-cpp/0.1.0 > parsek/0.0.0]
Well it is going a bit slowly. I have a lot of work to do at the university, so there is not much time for Parsek. I hope I'll have more time during new year holidays. Currently I've only been playing with simple stuff like how to connect to the server and how to get Time Remaining until the end of turn. Here I first had to find out how to covert std::string into QString and the other way around. Now comes the fun part of getting the Universe and other objects and showing them on the map and displaying the info about the object you click on. I'm still thinking about how to do it. I'm thinking about implementing it as Model/View/Controller: http://doc.trolltech.com/4.2/model-view-programming.html But first I need to read about how to use this. Also I'm thinking about how to place the information windows. Should it be like GIMP (in separate windows) or like original Stars! game (all in one window). Personally I prefer the GIMP-way, since it is great when you are able to place different windows on different monitors. But then again I also know that many users (mostly Windows users, who are not familiar with the benefits of the GIMP-way) hate this. > So how are you going? Would you like me to set up a darcs repo or could you > publish a darcs repo somewhere? Yeah I've also been thinking where to place the source code. If Parsek client will want to get into official KDE Games package, then I think it will need to go KDE SVN repository into playground/games: http://websvn.kde.org/trunk/playground/games/ This is also positive for a couple of things: - the code would be inspected by some automatic code checks: - http://www.englishbreakfastnetwork.org/ - http://scan.coverity.com/ (not sure if playground gets checked) - KDE has large community (developers and users) so I think that this way Parsek would be more visible and maybe it would even get additional help more quickly. Especially if they see that Parsek has potential and will want to get it into KDE4 (planned to be released in the middle of 2007) as quickly as possible. To make Parsek more attractive to KDE developers I will also try to use as much KDE4 technologies as possible. And who knows, maybe some developer will also join in with tpserver-cpp and libtpproto-cpp. - I already have account on KDE SVN and know how to work with it Or would it still be better to have Parsek under one roof on the thousandparsec.net? Have a nice day, Jure Repinc -- JLP's Blog - http://jlp.holodeck1.com/blog/ _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
