Tim Ansell pravi: > The joy of C++ ;)
Yeah it is very fun :) Too bad I don't have more time and in addition to physics also visit some programming classes at computer science department :( Now I have to learn all by myself and it goes quite a bit slow. Ah well I'll survive and come out stronger :) > I use both modes for tpclient-pywx. In windows I use a MDI method while > in Linux/Mac OS X I use the GIMP method. > Hopefully in the near future, I'll also have a "dockable" version which > lets you doc the windows to the size of the screen. I think I'm going to try to make it in a similar way as KDevelop and Amarok (tabs/buttons at the edge of the window that extract/contract when you click on them). That's also what Lee suggested and that's also what I was also thinking the very first time. > As KDE doesn't run on Windows I don't think you have to worry about > windows users too much. (They'll be to busy complaining about all the > other KDE programs :) KDE4 libraries do compile on Windows (and on Mac OS X). Not all parts off course and it is still very experimental. But if your KDE4 app also compiles on Windows and uses only parts of KDE4 libs that compile on Windows then it can work. Here are some screenshots of KDE4 apps running on Windows and Mac OS X: http://people.mandriva.com/~lmontel/screenshot-kde4/images.html > From what I understand, you will need something which is reasonably > playable before you add to KDE games. > > Using the Thousand Parsec resources until this occurs is a good idea! Yes to get to KDE Games it has to be very useful and playable. But before it gets there you can put it in playground repository and there it doesn't have to work that well. >> This is also positive for a couple of things: >> - the code would be inspected by some automatic code checks: >> - http://www.englishbreakfastnetwork.org/ >> - http://scan.coverity.com/ (not sure if playground gets checked) > > Know of any similar programs for python? Unfortunately not. > What ever happens we definitely need to keep strong links to the main > location. Absolutely. > On another note, release early and often. Real life has a nasty habit of > stealing your coding time. When you disappear for months on end it is > good to have the code in a place other people can look at. Yeah I've read the "The Cathedral and the Bazaar" book from Eric S. Raymond. It is just that I still don't know where to put the code that keeps me waiting. > It also allows us to give you tips and have a play with your code. Tips and advices about C++ and general programming techniques is what I very much need. > Another plus is, if we have more activity on SF.net/freshmeat.net we are > even more visible :P I can set you up with a category in the Bug tracker > and add you to the project if you have a SF.net login. Yeah I also have activity/visibility in mind. Not just for Parsek but for the whole Thousand Parsec project. I was just thinking what is more visible. If Parsek is in KDE repositories and gets the press coverage and developers attention there or if it is in Darcs repository here on thousandparsec.net. > Good to have you on board! Thanks. I hope I'll stay for years to come and make some worthy contribution. -- JLP's Blog - http://jlp.holodeck1.com/blog/ _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
