Hi, This is really a question for Tyler Shaub (xdotx), but comments (suggestions, clarifications, etc) are welcome from anyone. I know at least two other people who may also be interested in this stuff, namely Iwanovich and Andrew, and i'd be happy if you also joined in the free-for-all. This way, it'll be much more informative, as I'll probably miss a lot of info on the way.
For anyone who doesn't recall, I'm currently developing an AI client for RFTS. This is the stage where I need ruleset specifics... Specifically, all of them :). I've found the available documentation (# 1) tentative and incomplete in certain places, at least as far as ai-development is concerned. There are several sections to this query: A) Map / Information: ~ What is the level of knowledge of players with regards to neutral and enemy assets? I.e., all the star-systems are visible, what about planets? If yes, what about the resources on these planets? What about free-roaming enemy fleet? What about orders to planets or fleet? And a related question: how close do I have to be to gain access to info: what do i see if i send a ship to a star-system? What more do i see when i send it to a planet? Are there inaccuracies in viewing enemy assets? ~ What is the "fog-of-war" effect? That is, does information, once discovered, become invisible once it's not in direct view? Does it become "old", and remain static? If it does become old, does it "freeze" indefinitely or until I get close enough again, or else does it disappear after a while? B) Game: ~ How can I quarry the server as to where am I at in the 3-turn cycle? Perhaps it has a fixed start in every game, so I can do a calculation based on the current turn number? C) Technology: ~ Is the technology level global, or is it local to each planet? ~ What is the tech-threshold to the construction of PDB's? D) Ships/Weapons: ~ What is the exact firepower and shield of each ship? I.e., for Colonist, Scout, Mk1-4, PDB? (PS - as to PDB's, i didn't get if their maintanence gets higher or lower with each successive tech upgrade?) ~ Do ships carry over the damage they have gained from battles, or do they come out "like new"? If they carry over damage, then what is the "auto-heal" ratio/constant-factor? Hm... I guess this is it for now :) The rest seems evident from the document. (Of course, a detailed document with all the specs, similar to (# 2) will be more than welcome as a reply to this :) ) . Thanks for taking the time to go through this. PS- several quick partial answers are better than a slow-coming full one! My development pace hinges greatly on this info being available soon. (# 1) http://www.thousandparsec.net/wiki/TP_RFTS (# 2) http://thousandparsec.net/tp/dev/documents/mtsec.php Cheers, -- Victor. Truth is greater than ten goats (Nigerian proverb).
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