2008/6/10 Victor Ivri <[EMAIL PROTECTED]>: > Hi, This is really a question for Tyler Shaub (xdotx), but comments > (suggestions, clarifications, etc) are welcome from anyone. I know at least > two other people who may also be interested in this stuff, namely Iwanovich > and Andrew, and i'd be happy if you also joined in the free-for-all. This > way, it'll be much more informative, as I'll probably miss a lot of info on > the way. > > For anyone who doesn't recall, I'm currently developing an AI client for > RFTS. This is the stage where I need ruleset specifics... Specifically, all > of them :). I've found the available documentation (# 1) tentative and > incomplete in certain places, at least as far as ai-development is > concerned. > > There are several sections to this query: > A) Map / Information: > ~ What is the level of knowledge of players with regards to neutral and > enemy assets? I.e., all the star-systems are visible, what about planets? If > yes, what about the resources on these planets? What about free-roaming > enemy fleet? What about orders to planets or fleet? And a related question: > how close do I have to be to gain access to info: what do i see if i send a > ship to a star-system? What more do i see when i send it to a planet? Are > there inaccuracies in viewing enemy assets? - Everyone can always see all star systems. Fleets only travel to star systems, not planets. Each turn you gain updated information on all plants(and resources), and fleets, at each star system that you have a fleet orbiting. Note you do not lose information about the system after you leave it, it's just not up-to-date. Currently there's no information available about free roaming fleets. IIRC, you can only see orders for objects you own.
> ~ What is the "fog-of-war" effect? That is, does information, once > discovered, become invisible once it's not in direct view? Does it become > "old", and remain static? If it does become old, does it "freeze" > indefinitely or until I get close enough again, or else does it disappear > after a while? Hmm, answered above? > > B) Game: > ~ How can I quarry the server as to where am I at in the 3-turn cycle? > Perhaps it has a fixed start in every game, so I can do a calculation based > on the current turn number? If you have access to the turn number it's just turn % 3. The cycle *is* less important now, since it does not dictate when you can submit orders, only when the orders will execute. This means if you issue a production order one turn late you're waiting 3 turns before it goes through (so it's in your best interest to keep track of it). > > C) Technology: > ~ Is the technology level global, or is it local to each planet? Global. > ~ What is the tech-threshold to the construction of PDB's? You get level 1 PDBs and Marks automatically. > > D) Ships/Weapons: > ~ What is the exact firepower and shield of each ship? I.e., for Colonist, > Scout, Mk1-4, PDB? Uhhh, uhhh..... uuuhhmmm. Yes. The bigger ones are stronger. (this may be 'answered' at a later date). (PS - as to PDB's, i didn't get if their maintanence gets > higher or lower with each successive tech upgrade?) Higher! > ~ Do ships carry over the damage they have gained from battles, or do they > come out "like new"? If they carry over damage, then what is the "auto-heal" > ratio/constant-factor? Hmm. It should carry over, no healing. (maybe they should?). > > Hm... I guess this is it for now :) The rest seems evident from the > document. (Of course, a detailed document with all the specs, similar to (# > 2) will be more than welcome as a reply to this :) ) . Yeah, the wiki page seems crappy all of the sudden. I'll update some (now). More question -> more updates. > > Thanks for taking the time to go through this. > > PS- several quick partial answers are better than a slow-coming full one! My > development pace hinges greatly on this info being available soon. I'll get back / update the wiki page on the fleet/PDB strengths. One reason for dodging is because I doubt it's well tuned/balanced atm. > > > (# 1) http://www.thousandparsec.net/wiki/TP_RFTS > (# 2) http://thousandparsec.net/tp/dev/documents/mtsec.php > > Cheers, > -- > Victor. > > Truth is greater than ten goats (Nigerian proverb). > > > _______________________________________________ > tp-devel mailing list > [email protected] > http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel > > -Tyler PS: Doh, Tim's answers were nicer (bullet points, why didn't i think of that??). _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
