On Wed, Jun 11, 2008 at 12:15 AM, Tim Ansell <[EMAIL PROTECTED]> wrote:

> > There are several sections to this query:
> > A) Map / Information:
> > ~ What is the level of knowledge of players with regards to neutral
> > and enemy assets? I.e., all the star-systems are visible, what about
> > planets?
>
>
> It is my understanding that the following,
>      * You can always see star system.
>      * You can see all details about the contents of a star system when
>        you own an object in that star system.


Hm, does that include resources on the planets in that system? What about
orders given to enemy units in the vicinity?


> > ~ What is the "fog-of-war" effect? That is, does information, once
> > discovered, become invisible once it's not in direct view? Does it
> > become "old", and remain static? If it does become old, does it
> > "freeze" indefinitely or until I get close enough again, or else does
> > it disappear after a while?
>
> Fog of war generally refers to the fact that you have incomplete or out
> of date information. http://en.wikipedia.org/wiki/Fog_of_war


Ok, I was wondering how exactly is that implemented in rfts: are there
"levels" to it (e.g. as in "gray areas" with old info and "black areas" not
yet discovered), what info does it outdate, if any (if I leave a
star-system, all planets become invisible? Or does the data about them
"freeze"?), etc.


> > B) Game:
> > ~ How can I query the server as to where am I at in the 3-turn cycle?
> > Perhaps it has a fixed start in every game, so I can do a calculation
> > based on the current turn number?
>
> Don't know. I think the 3-turn cycle is slowly become less important?
>
> I will leave the rest for Tyler to answer.


Whoops, just got an update from him :)


> Tim 'Mithro' Ansell


Thanks!

-- 
Victor.

Truth is greater than ten goats (Nigerian proverb).
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