On Wed, Jun 11, 2008 at 12:15 AM, Tim Ansell <[EMAIL PROTECTED]> wrote:
> > There are several sections to this query: > > A) Map / Information: > > ~ What is the level of knowledge of players with regards to neutral > > and enemy assets? I.e., all the star-systems are visible, what about > > planets? > > > It is my understanding that the following, > * You can always see star system. > * You can see all details about the contents of a star system when > you own an object in that star system. Hm, does that include resources on the planets in that system? What about orders given to enemy units in the vicinity? > > ~ What is the "fog-of-war" effect? That is, does information, once > > discovered, become invisible once it's not in direct view? Does it > > become "old", and remain static? If it does become old, does it > > "freeze" indefinitely or until I get close enough again, or else does > > it disappear after a while? > > Fog of war generally refers to the fact that you have incomplete or out > of date information. http://en.wikipedia.org/wiki/Fog_of_war Ok, I was wondering how exactly is that implemented in rfts: are there "levels" to it (e.g. as in "gray areas" with old info and "black areas" not yet discovered), what info does it outdate, if any (if I leave a star-system, all planets become invisible? Or does the data about them "freeze"?), etc. > > B) Game: > > ~ How can I query the server as to where am I at in the 3-turn cycle? > > Perhaps it has a fixed start in every game, so I can do a calculation > > based on the current turn number? > > Don't know. I think the 3-turn cycle is slowly become less important? > > I will leave the rest for Tyler to answer. Whoops, just got an update from him :) > Tim 'Mithro' Ansell Thanks! -- Victor. Truth is greater than ten goats (Nigerian proverb).
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