> For anyone who doesn't recall, I'm currently developing an AI client > for RFTS. This is the stage where I need ruleset specifics... > Specifically, all of them :). I've found the available documentation > (# 1) tentative and incomplete in certain places, at least as far as > ai-development is concerned.
I have been trying to push for all rulesets to document themselves on our wiki. The primary page for RFTS can be found at http://www.thousandparsec.net/wiki/RFTS > There are several sections to this query: > A) Map / Information: > ~ What is the level of knowledge of players with regards to neutral > and enemy assets? I.e., all the star-systems are visible, what about > planets? It is my understanding that the following, * You can always see star system. * You can see all details about the contents of a star system when you own an object in that star system. * A fleet which is travelling between systems is invisible. > If yes, what about the resources on these planets? What about > free-roaming enemy fleet? What about orders to planets or fleet? And a > related question: how close do I have to be to gain access to info: > what do i see if i send a ship to a star-system? What more do i see > when i send it to a planet? Are there inaccuracies in viewing enemy > assets? > ~ What is the "fog-of-war" effect? That is, does information, once > discovered, become invisible once it's not in direct view? Does it > become "old", and remain static? If it does become old, does it > "freeze" indefinitely or until I get close enough again, or else does > it disappear after a while? Fog of war generally refers to the fact that you have incomplete or out of date information. http://en.wikipedia.org/wiki/Fog_of_war > B) Game: > ~ How can I query the server as to where am I at in the 3-turn cycle? > Perhaps it has a fixed start in every game, so I can do a calculation > based on the current turn number? Don't know. I think the 3-turn cycle is slowly become less important? I will leave the rest for Tyler to answer. Tim 'Mithro' Ansell _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
