Hey Tyler, thanks for the quick reply. I'm afraid this has only made
me more bloodthirsty (for knowledge, of course!) ;)

On Wed, Jun 11, 2008 at 12:54 AM, Tyler <[EMAIL PROTECTED]> wrote:
>
> > There are several sections to this query:
> > A) Map / Information:
> > ~ What is the level of knowledge of players with regards to neutral and
> > enemy assets? I.e., all the star-systems are visible, what about planets? If
> > yes, what about the resources on these planets? What about free-roaming
> > enemy fleet? What about orders to planets or fleet? And a related question:
> > how close do I have to be to gain access to info: what do i see if i send a
> > ship to a star-system? What more do i see when i send it to a planet? Are
> > there inaccuracies in viewing enemy assets?
> - Everyone can always see all  star systems. Fleets only travel to
> star systems, not planets.

Once in the star-system, I assume they can then "home-in" on planets
or enemy fleet? Also, how do battles occur?
Here are a few options i can think of:

a1) at the end of a turn, when there is more than 1 fleet in the star-system.
a2) at the beginning of the next turn, when there is more than 1 fleet
in the star-system.

b1) at the end of a turn, whenever a fleet decides to attack another
fleet in a star-system.
    b1-1) if the attacked fleet decides to run, the attacker will
catch them before they leave the system.
    b1-2) the attacker will not catch the fleeing fleet.
b2) at the beginning of the next turn, whenever a fleet decides to
attack another fleet in a star-system.
    b2-1) if the attacked fleet decides to run, the attacker will
catch them before they leave the system.
    b2-2) the attacker will not catch the fleeing fleet.

Now if it's a-2 or b-2, and there are forces currently being built to
defend against attackers, will they be ready in time for battle?
Did I miss anything?

>
> Each turn you gain updated information on
> all plants(and resources), and fleets, at each star system that you
> have a fleet orbiting.

Is there any "error-margin" as to the size of enemy forces, or do I
have accurate knowledge about them?

Also, with battles, what is the formula for, say, n opposing fleets
fighting for a planet? Is there some non-linear advantage to being
stronger? what about more numerous? What about "home-turf" advantage?

>
> Note you do not lose information about the
> system after you leave it, it's just not up-to-date.

Ok, cool.

>
> Currently there's
> no information available about free roaming fleets. IIRC, you can only
> see orders for objects you own.

Ok.

>
> > ~ What is the "fog-of-war" effect? That is, does information, once
> > discovered, become invisible once it's not in direct view? Does it become
> > "old", and remain static? If it does become old, does it "freeze"
> > indefinitely or until I get close enough again, or else does it disappear
> > after a while?
> Hmm, answered above?

Yup :)

>
> >
> > B) Game:
> > ~ How can I quarry the server as to where am I at in the 3-turn cycle?
> > Perhaps it has a fixed start in every game, so I can do a calculation based
> > on the current turn number?
> If you have access to the turn number it's just turn % 3.

That's what I needed to know ))    Now i'm afraid that with TP03 i
might not have access to it (I'll take a look tomorrow, where there's
a will, there's a way!), but that's only temporary :)

>
> The cycle
> *is* less important now, since it does not dictate when you can submit
> orders, only when the orders will execute. This means if you issue a
> production order one turn late you're waiting 3 turns before it goes
> through (so it's in your best interest to keep track of it).

Do I get charged for a production order when I issue it, or when it
executes? Also, with production orders that take more than 1 turn to
execute, do I get charged upfront, or relative to the amount of work
being done each turn?

>
> >
> > C) Technology:
> > ~ Is the technology level global, or is it local to each planet?
> Global.

Ok, that was important to know :)
OH, what about Resource Points? Are they global??

> > ~ What is the tech-threshold to the construction of PDB's?
> You get level 1 PDBs and Marks automatically.

Right, so afaics, for max. strength PDBs you only need level 3, right?

> > ~ Do ships carry over the damage they have gained from battles, or do they
> > come out "like new"? If they carry over damage, then what is the "auto-heal"
> > ratio/constant-factor?
> Hmm. It should carry over, no healing. (maybe they should?).

Hm, ok. Now, is damage a property of ships, or of the fleet as a
"total"? (as in, a fleet of 3 Mk.4 ships, with overall health 30%)

> >
> > Hm... I guess this is it for now :) The rest seems evident from the
> > document. (Of course, a detailed document with all the specs, similar to (#
> > 2) will be more than welcome as a reply to this :) ) .
> Yeah, the wiki page seems crappy all of the sudden. I'll update some
> (now). More question -> more updates.

My apologies if it's a bit demanding... ))

> >
> > Thanks for taking the time to go through this.
> >
> > PS- several quick partial answers are better than a slow-coming full one! My
> > development pace hinges greatly on this info being available soon.
> I'll get back / update the wiki page on the fleet/PDB strengths. One
> reason for dodging is because I doubt it's well tuned/balanced atm.

Right, so it's quite possible that the optimal strategy would be to
stay in level 2 and opt for numbers, or go to level 4 as quickly as
possible, and have substantially higher quality armies. But this is
what I need to know ;) Not really for the sake of making an impossibly
hard, but uninteresting robot to play against, but really for the sake
of making an ~interesting~ robot to play against. Or even just for the
sake of knowing why the hell Hypothetical_robot_c3p0 beats
Hypothetical_robot_c3p1 in 20 rounds :)))
> -Tyler
>
>
> PS: Doh, Tim's answers were nicer (bullet points, why didn't i think of 
> that??).

:) Thanks again... gaah, gotta get some sleep now.

--
Victor.

Truth is greater than ten goats (Nigerian proverb).
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