Victor Ivri wrote:
Hey Jason,

On Sat, Jun 21, 2008 at 1:46 AM, Jason & Debbie Wandel
<[EMAIL PROTECTED]> wrote:
Hi Victor,

I'm cc'ing you directly in case this doesn't quite make it to the mailing list.

I sent a big e-mail about RFTS specs, but it never appeared on the list, 
although it is apparently in the archive. You might want to check that since I 
think I've answered some of your questions there.

Thanks for taking the time to write everything out. Your email
actually did get mailed to the list, but for some reason it wasn't in
this specific thread. I think most of the points you described were
already covered in the conversation thread. Also, if I'm not mistaken,
it referred to the original game, and not the tp-clone, so I don't
know how relevant it is to current development being done for thousand
parsec.
That begs the question: is the tp-clone of RFTS essentially a game that is based on the original, or is it attempting to be as close as possible?

Maybe its an obvious question, but I know of other games where the "clone" has been made to be based on the original, but I wouldn't play it since the "modifications" seemed nice to the people who did them, but make it suck badly (the Dark Forces mod for Jedi Academy is one that fits into this category). For me, if it is going to be a clone then it should be as close as possible... Otherwise don't call it a clone ;-)

-J
-J


Cheers,

--
Victor.

Truth is greater than ten goats (Nigerian proverb).
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