~~~~~
Sorry for being a headache in advance, but I need to know this stuff
;)  (and I assume the other AI developers for RFTS also do...)
~~~~~

I accidentally sent the following message to nash instead of the devel
list. The question is still valid:

-------------------------------------------------------------------
On Mon, 23 Jun 2008 14:01:46 -0400
"Victor Ivri" <[EMAIL PROTECTED]> wrote:

> Hey guys,
>
> Another quick question: can anyone provide mapping between ship-types
> (integer), and the actual ship type (mk 1 - mk 4, scout, colonist) ?

You probably wanted to send this to the mailing list?

Otherwise it's probably generated automatically...

       nash
-------------------------------------------------------------------

Hm, TP03 protocol specifies (and I have a feeling that it won't
change) a -numeric- type for ships. E.g., I can have a fleet of 15
type 1s, 4 type 3s, and 2 type 6s. What I need to know, is how to map
these numeric types to logical ones (mk1-4, transport, scout). Does
anyone know the exact mapping?

Also, I've got a couple of other questions that popped up as I was
playing the game:

Whenever I colonize a planet, it has 0 RPs, and the situation -never-
changes, which means I can't produce anything on it. Does anyone know
why this happens, and how to remedy it?


Another question, regarding "mineable" resources. Is the "mineable"
quantity the limit to the amount of resource I can purchase in the
current turn, or in general throughout the game? (My intuition is the
first one, but i need to be sure).


Thanks for the help.

-- 
Victor.

Truth is greater than ten goats (Nigerian proverb).
_______________________________________________
tp-devel mailing list
[email protected]
http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel

Reply via email to