On Sun, Jun 15, 2008 at 4:12 PM, Tyler <[EMAIL PROTECTED]> wrote:

> >> I'm not sure if PDBs count in system battles or a separate battle after?
> >> I have a horrible feeling it is a separate battle, which makes them
> >> even more useless (so 200 attacking ships vs 100 defenders + 100 PDBs
> >> becomes two battles 200 vs 100, followed by 150 odd remaining vs 100
> >> PDBs).
> >
> > Any word on that?
>
> Currently TP RFTS only usesd PDBs in separate battles of enemy fleet
> vs planet. IIRC, they do not play in to fleet vs fleet battles.


Cool.

Hmm, players leaving midgame is not well supported.


This is a fringe scenario, so I guess as long as the server doesn't start
spitting blood and crashing, an ai-client shouldn't be too affected.


>
>
> >>> >> Ok, that was important to know :)
> >>> >> OH, what about Resource Points? Are they global??
> >>> >
> >>> > There are local ones and global ones.  Buying globals cost 2:1.
> >>> > (Spending still one for one).  Globals earn interest, but can only
> >>> > be accessed if there are no enemy fleets in orbit.  (Else the are
> >>> > interdicted).
> >>>
> >>> Oh yeah! I totally forgot to ad... I mean, I decided that feature was
> >>> lame and chose not to implement it. :P Currently all are local, global
> >>> would be useful (though I rarely used it). Should global points be
> >>> implemented? Also how/where would it display?
> >>
> >> Please implement.  I think interest is only in the advanced
> >> ruleset thinking about it, but a large part of the strategy was global
> >> RP management. It makes colonisation _much_ easier as you use RPs from a
> >> strong colony to boost a weak one, but this works only while you
> >> control the space, also the pros and cons of spending the RPs (which
> >> cost 2 to buy remember)... or save for another turn.
> >
> > Would be nice to know if this would or would not be implemented in the
> > near future :)
>
> I'll see what I can do, but don't plan on it being done too soon (ie,
> future, maybe not near future). It's mostly a matter of (free) time.
>
> >>> Just double checked.  Fleets have damage/health (not ships), and
> >>> damage carries over. I'd be fine to remove this :) The damage calcs
> >>> are only used during battle. Also... it may be a little broken. (shhh)
> >
> > Hmm... any way to calculate overall fleet hitpoints? (there was no
> > "hp" field in the ObjectParams.Fleet.ShipsType class in the TP03 class
> > library, and nothing like that in the fleet as well). What's the
> > mapping for that?
>
> I'm going to switch fleets to heal after battles so that it's more in
> line with the original.


Hm, will it be implemented in tpserver-cpp as well? Would be great to hear
of it after it happens :)


> > Also, a related question: are PDBs considered ships with 0 velocity
> > that reside on planets, or are they "resources"?
>
> Yes? Technically speaking they're planet resources, but iirc they have
> the strength of a ship with the same tech.


Cool. By the way, what are the strength/hitpoints of the ships (mk1-4)?
Couldn't find it in the wiki document, nor in the object descriptions :(


Thanks!!

-- 
Victor.

Truth is greater than ten goats (Nigerian proverb).
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