On Sun, Jun 15, 2008 at 4:12 PM, Tyler <[EMAIL PROTECTED]> wrote: > >> I'm not sure if PDBs count in system battles or a separate battle after? > >> I have a horrible feeling it is a separate battle, which makes them > >> even more useless (so 200 attacking ships vs 100 defenders + 100 PDBs > >> becomes two battles 200 vs 100, followed by 150 odd remaining vs 100 > >> PDBs). > > > > Any word on that? > > Currently TP RFTS only usesd PDBs in separate battles of enemy fleet > vs planet. IIRC, they do not play in to fleet vs fleet battles.
Cool. Hmm, players leaving midgame is not well supported. This is a fringe scenario, so I guess as long as the server doesn't start spitting blood and crashing, an ai-client shouldn't be too affected. > > > >>> >> Ok, that was important to know :) > >>> >> OH, what about Resource Points? Are they global?? > >>> > > >>> > There are local ones and global ones. Buying globals cost 2:1. > >>> > (Spending still one for one). Globals earn interest, but can only > >>> > be accessed if there are no enemy fleets in orbit. (Else the are > >>> > interdicted). > >>> > >>> Oh yeah! I totally forgot to ad... I mean, I decided that feature was > >>> lame and chose not to implement it. :P Currently all are local, global > >>> would be useful (though I rarely used it). Should global points be > >>> implemented? Also how/where would it display? > >> > >> Please implement. I think interest is only in the advanced > >> ruleset thinking about it, but a large part of the strategy was global > >> RP management. It makes colonisation _much_ easier as you use RPs from a > >> strong colony to boost a weak one, but this works only while you > >> control the space, also the pros and cons of spending the RPs (which > >> cost 2 to buy remember)... or save for another turn. > > > > Would be nice to know if this would or would not be implemented in the > > near future :) > > I'll see what I can do, but don't plan on it being done too soon (ie, > future, maybe not near future). It's mostly a matter of (free) time. > > >>> Just double checked. Fleets have damage/health (not ships), and > >>> damage carries over. I'd be fine to remove this :) The damage calcs > >>> are only used during battle. Also... it may be a little broken. (shhh) > > > > Hmm... any way to calculate overall fleet hitpoints? (there was no > > "hp" field in the ObjectParams.Fleet.ShipsType class in the TP03 class > > library, and nothing like that in the fleet as well). What's the > > mapping for that? > > I'm going to switch fleets to heal after battles so that it's more in > line with the original. Hm, will it be implemented in tpserver-cpp as well? Would be great to hear of it after it happens :) > > Also, a related question: are PDBs considered ships with 0 velocity > > that reside on planets, or are they "resources"? > > Yes? Technically speaking they're planet resources, but iirc they have > the strength of a ship with the same tech. Cool. By the way, what are the strength/hitpoints of the ships (mk1-4)? Couldn't find it in the wiki document, nor in the object descriptions :( Thanks!! -- Victor. Truth is greater than ten goats (Nigerian proverb).
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