If anything, getting the money upfront through a crowd-funding campaign is a
safer route than the one traditionally taken by proprietary game editors. I
mean what is your answer to the following question: "What happens when your
sales to not compensate for the development costs?". Getting the money
upfront allows to plan development expenses that will not exceed the amount
that was raised.
- Re: [Trisquel-users] Do DRM free ... jason
- Re: [Trisquel-users] Do DRM free ... tegskywalker
- Re: [Trisquel-users] Do DRM free ... mcz
- [Trisquel-users] Re : Do DRM free... lcerf
- [Trisquel-users] Antwort: Do DRM ... shiretoko
- Re: [Trisquel-users] Do DRM free ... jason
- Re: [Trisquel-users] Do DRM free ... tegskywalker
- Re: [Trisquel-users] Do DRM free ... jason
- Re: [Trisquel-users] Do DRM free ... tegskywalker
- Re: [Trisquel-users] Do DRM free ... jason
- [Trisquel-users] Re : Do DRM free... lcerf
- [Trisquel-users] Antwort: Do DRM ... shiretoko
- Re: [Trisquel-users] Do DRM free games matter ... onpon4
- Re: [Trisquel-users] Do DRM free games matter even if the g... chris
- Re: [Trisquel-users] Do DRM free games matter even if the g... zwiebel444
