> Onpon4 is developing a 100% libre game, and will likely be able to give a more informed opinion.

Well, I don't think "libre software with proprietary culture" is the right way to go. It makes you have to worry about whether or not the game's "data" includes software, and it's just not as much of a contribution.

You seem to be implying that I have some sort of insightful experience, and that isn't true. I'm still exploring the different options; earlier this week, I launched a Patreon page which I hope may be useful, but it's too early to tell right now. I don't even know if Hexoshi Milestone 2 will really be possible, because half of Milestone 1's funding came from a massive $500 contribution by one person, and I don't know whether or not the goal would have been reached without it.

In short, when it comes to the topic of making money from libre games, I'm still just getting started. That's better than no experience at all, but nowhere near enough for me to make any proclamations with confidence.

With that being said, this is a summary of what I have learned so far:

* Funding a single milestone is much easier than funding an entire game all at once. * People do buy copies of libre games if no gratis official source is available. I had at least one person buying a copy of ReTux every couple of months. * Many gamers are insanely cutthroat (self-entitled, even) when it comes to pricing. * Reddit is probably the single best website to post on to get eyeballs on your project.

Reply via email to