> Onpon4 is developing a 100% libre game, and will likely be able to give a
more informed opinion.
Well, I don't think "libre software with proprietary culture" is the right
way to go. It makes you have to worry about whether or not the game's "data"
includes software, and it's just not as much of a contribution.
You seem to be implying that I have some sort of insightful experience, and
that isn't true. I'm still exploring the different options; earlier this
week, I launched a Patreon page which I hope may be useful, but it's too
early to tell right now. I don't even know if Hexoshi Milestone 2 will really
be possible, because half of Milestone 1's funding came from a massive $500
contribution by one person, and I don't know whether or not the goal would
have been reached without it.
In short, when it comes to the topic of making money from libre games, I'm
still just getting started. That's better than no experience at all, but
nowhere near enough for me to make any proclamations with confidence.
With that being said, this is a summary of what I have learned so far:
* Funding a single milestone is much easier than funding an entire game all
at once.
* People do buy copies of libre games if no gratis official source is
available. I had at least one person buying a copy of ReTux every couple of
months.
* Many gamers are insanely cutthroat (self-entitled, even) when it comes to
pricing.
* Reddit is probably the single best website to post on to get eyeballs on
your project.