That sounds good. That should make things fairly easy
to use. Or at least easier then they are now :)

+1


> Here is an idea...along what you are thinking for #2.
> 
> One problem with Torque is that right now, we will be distributing a bunch
> of properties files that people will modify. If they want to upgrade Torque,
> then they will have to re-edit those property files after they upgrade in
> order to be stay current. It is a pain in the butt.
> 
> So, one thing we could do is at least start a process like this:
> 
> ./torque.sh generate_properties
> 
> [ then go edit the properties files ]
> 
> ./torque.sh generate_maps
> 
> ----------------------------------------
> 
> If you are upgrading your version of Torque, we could do something like
> this:
> 
> ./torque.sh upgrade_properties
> 
> What that would do is execute code that would re-generate the properties
> files based on your existing ones (and the values in those) and include
> anything that is new. Also, if there is property name changes, this class
> could handle that as well.
> 
> -jon 
> 
> 

-- 

Jason van Zyl
[EMAIL PROTECTED]



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