Toby Smithe wrote:
This second clause rather contradicts the first (in the second
sentence). We have invested a huge amount of time, but you're still
prepared to waste that when people have spent their own spare time, for
free, on it?
I don't consider it a waste. We have all learned a lot about coordinating artwork. We've had no shortage of energy but a great shortage of direction and discipline.
 This just seems unprofessional and against the spirit of
free software.
  
No - unprofessional is missing all the agreed dates, and not pulling together as a team but instead having too many people pulling in too many directions.

Before you react - consider for a moment that the REST of the distribution does not run that way. It could never be the tight, focused thing that it is if it did. It's up to the art team to rise to the level of the rest of the distro, not simply to assume that release management processes apply less strictly in the artwork department.

It took several releases before the work of the doc team got directly baked into the distro, too. It's not unusual for us to have to figure out how a particular team works best. I think we've learned a lot in this round, it's in no sense wasted work, but if the results are either too late or not tight and polished enough we will stick with what we have.

Mark


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