Thanks for your report.  Sounds like you had a very full day of gaming.

On Sun, Jan 4, 2009 at 10:29 AM, Sylvus <[email protected]> wrote:

>
> As per MarkT's request here is a brief overview of our New Years Day
> boardgaming marathon…
>
> Last Night on Earth:  We started about 10:45 in the morning with my
> wife's favorite game of all time.  The Scenario was one in which all
> 21 zombies are in play and they don't have to roll to respawn – thus
> they spawn on every game turn.  Their objective: Fill every building
> space with zombies (with no heroes occupying the building) and
> collapse the building.  When they have collapsed 6 buildings they win
> the game.  My brothers (Nate and Greg) played the zombies and Melin
> and I were the heroes.
>
> Even though the heroes started with more cards and got a free search
> in each building weapons were in short supply.  Our only saving grace
> was a "remains in play" card could stay on a law enforcement officer
> that gives a +1 in combat AND on gun rolls – essentially meaning the
> pistol could never run out of ammo.  This was done to good effect but
> one gun and three other heroes without weapons doesn't make for a good
> defense.
>
> Two of my heroes went down quickly – even the prom queen who failed
> EVERY hide roll.  We WERE doing good at holding the zombies out of the
> houses although they were around several of them we were able to keep
> them at bay…
>
> Then the zombies played a card that let them (at the start of their
> turn) move 1d6 zombies one space in addition to their normal move.  We
> had no means of stopping it (actually we did have a chance with the
> Father's ability but we neglected to remember that) and low and behold
> a 6 was rolled.  This would end up being a game changing roll as
> suddenly with that extra move space they were able to fill FOUR
> additional buildings (the heroes were maneuvering to stop it for the
> following turn).  Suddenly FIVE buildings were destroyed.  With a
> concentration of 21 zombies and only a few buildings to choose from
> the heroes could simply NOT hold off mobs like that and died
> attempting to keep the buildings clear.
>
> Dominion:  We opted next to do something a bit lighter and went with
> Dominion.  I chose the "interactive" setup which has a lot of the
> attack cards in it.  The game played VERY differently that it had in
> my previous games and the moat cards were gone within 3 game turns as
> people realized they would be valuable against such cards as the
> thief, spy and a couple of other attack cards.  At first the attacks
> failed but as they decks become more full and the moat cards couldn't
> be guaranteed in every hand things got interesting.  Nathan took the
> brunt of the loss however as he NEVER seemed to have his moat card at
> the time Greg played the thief and he lost 5-6 copper though such
> losses.  Melin started out strong and got some lucky draws and was
> able to purchase the 6 point victory cards pretty quickly – but then
> her luck ran out and she could rarely get the 9 gold necessary to
> purchase another and she concentrated more on those while Greg and I
> purchased the 3 point buildings which were soon wiped out.  I was able
> to amass some decent gold by then and purchased 4 of the 6 point
> buildings.  The last one never sold as the game end condition occurred
> as the third stack was emptied.  I ended up winning by 7 victory
> points.
>
> Bob (NinjaBob) showed up around 2:00 and watched the last of our
> dominion game and expressed interest in BattleStar Galactica.  As some
> of you know I have been anxious to get in a full game.  I had tried
> twice before – the first time we had the game set up and I was
> explaining the rules and one of Melin's relatives showed up and after
> 2 hours I gave up and packed it away.  The second time was with UCBGA
> and there simply wasn't enough time to finish the game.  My time had
> come.
>
> Battlestar Galactica:  There is an assumption that people have begun
> to make whenever we play a game involving a traitor – and that is that
> more than likely it is me.  Sure enough the cards were passed out and
> I was a Cylon.  I was also President.  Bob and Melin chose Pilots,
> Nate was the Admiral and Greg chose the support role.  I decided to
> play it pretty low key and did positive things (although taking the
> lesser of the better options I had available to me).
>
> As fate would have it an event came up that allowed my friend Bob to
> look at the loyalty card of someone at the table – and wouldn't you
> know it but he decided to look at mine.  Before I had clarified the
> rules Bob kind of showed us the tell he would give if he ever found a
> Cylon (at that time we thought you couldn't say it out loud).  We
> later clarified that rule and as he looked at my card he immediately
> gave the tell.
>
> Well – I didn't have much choice but to accuse him of being a big liar
> and I immediately went about trying to point out things that he did
> that were suspect – even going so far as to say that I thought both he
> AND Nathan were cylons (there were two in the deck for distribution)
> and that Nate was choosing poor distance cards whenever we jumped.
> Although I had them bluffed for a turn or two eventually my wife
> (curse wives and their ability to read their husbands!) started to
> lean towards me being the cylon.
>
> On my next turn I attempted to throw Bob in the Brig telling everyone
> at the table that it was, in fact, Bob and not me.  The check failed
> and Bob escaped his fate – but then immediately did the same thing to
> me and I failed the check and found myself in the brig.  I revealed
> myself and started doing what I could to thwart humanity.
>
> On the next jump they made it halfway and a new set of loyalty cards
> were distributed.  Greg ended up going Cylon this time and went a turn
> or two before it people started to suspect him and he revealed himself
> as well.
>
> We were on the LAST jump – they had gone 8 distance and only needed to
> make one more jump to win and they were only one turn from the FTL
> jump that would take three population.  They only had three population
> so they would need to get through one more turn and be in the clear.
>
> Then Greg played his super Cylon card that pretty much FILLED the
> board with ships (4 heavy raiders, 10 raiders and two basestars) AND
> moved them back two on the jump track. Suddenly they were in a losing
> position having been so close up to that point.  I had an event card
> that let me throw Starbuck in the brig (Melin) and we were able to
> keep her there the rest of the game.  The lone pilot Bob could not
> hold off the masses and Greg and I activated the heavy raiders every
> chance we got and, although they shot one down, there were just enough
> left to board and win us the game.
>
> Cylons win.
>
> I had a BLAST with this game and would love to play it again some
> time.
>
> This took us to 6:00 in the evening and Bob had to leave so we wrapped
> up the night with a couple of quick games of Red Dragon Inn – one of
> the light filler games I prefer.
>
> I am now done yapping…
>
> >
>

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