Thanks for your report. Sounds like you had a very full day of gaming. On Sun, Jan 4, 2009 at 10:29 AM, Sylvus <[email protected]> wrote:
> > As per MarkT's request here is a brief overview of our New Years Day > boardgaming marathon… > > Last Night on Earth: We started about 10:45 in the morning with my > wife's favorite game of all time. The Scenario was one in which all > 21 zombies are in play and they don't have to roll to respawn – thus > they spawn on every game turn. Their objective: Fill every building > space with zombies (with no heroes occupying the building) and > collapse the building. When they have collapsed 6 buildings they win > the game. My brothers (Nate and Greg) played the zombies and Melin > and I were the heroes. > > Even though the heroes started with more cards and got a free search > in each building weapons were in short supply. Our only saving grace > was a "remains in play" card could stay on a law enforcement officer > that gives a +1 in combat AND on gun rolls – essentially meaning the > pistol could never run out of ammo. This was done to good effect but > one gun and three other heroes without weapons doesn't make for a good > defense. > > Two of my heroes went down quickly – even the prom queen who failed > EVERY hide roll. We WERE doing good at holding the zombies out of the > houses although they were around several of them we were able to keep > them at bay… > > Then the zombies played a card that let them (at the start of their > turn) move 1d6 zombies one space in addition to their normal move. We > had no means of stopping it (actually we did have a chance with the > Father's ability but we neglected to remember that) and low and behold > a 6 was rolled. This would end up being a game changing roll as > suddenly with that extra move space they were able to fill FOUR > additional buildings (the heroes were maneuvering to stop it for the > following turn). Suddenly FIVE buildings were destroyed. With a > concentration of 21 zombies and only a few buildings to choose from > the heroes could simply NOT hold off mobs like that and died > attempting to keep the buildings clear. > > Dominion: We opted next to do something a bit lighter and went with > Dominion. I chose the "interactive" setup which has a lot of the > attack cards in it. The game played VERY differently that it had in > my previous games and the moat cards were gone within 3 game turns as > people realized they would be valuable against such cards as the > thief, spy and a couple of other attack cards. At first the attacks > failed but as they decks become more full and the moat cards couldn't > be guaranteed in every hand things got interesting. Nathan took the > brunt of the loss however as he NEVER seemed to have his moat card at > the time Greg played the thief and he lost 5-6 copper though such > losses. Melin started out strong and got some lucky draws and was > able to purchase the 6 point victory cards pretty quickly – but then > her luck ran out and she could rarely get the 9 gold necessary to > purchase another and she concentrated more on those while Greg and I > purchased the 3 point buildings which were soon wiped out. I was able > to amass some decent gold by then and purchased 4 of the 6 point > buildings. The last one never sold as the game end condition occurred > as the third stack was emptied. I ended up winning by 7 victory > points. > > Bob (NinjaBob) showed up around 2:00 and watched the last of our > dominion game and expressed interest in BattleStar Galactica. As some > of you know I have been anxious to get in a full game. I had tried > twice before – the first time we had the game set up and I was > explaining the rules and one of Melin's relatives showed up and after > 2 hours I gave up and packed it away. The second time was with UCBGA > and there simply wasn't enough time to finish the game. My time had > come. > > Battlestar Galactica: There is an assumption that people have begun > to make whenever we play a game involving a traitor – and that is that > more than likely it is me. Sure enough the cards were passed out and > I was a Cylon. I was also President. Bob and Melin chose Pilots, > Nate was the Admiral and Greg chose the support role. I decided to > play it pretty low key and did positive things (although taking the > lesser of the better options I had available to me). > > As fate would have it an event came up that allowed my friend Bob to > look at the loyalty card of someone at the table – and wouldn't you > know it but he decided to look at mine. Before I had clarified the > rules Bob kind of showed us the tell he would give if he ever found a > Cylon (at that time we thought you couldn't say it out loud). We > later clarified that rule and as he looked at my card he immediately > gave the tell. > > Well – I didn't have much choice but to accuse him of being a big liar > and I immediately went about trying to point out things that he did > that were suspect – even going so far as to say that I thought both he > AND Nathan were cylons (there were two in the deck for distribution) > and that Nate was choosing poor distance cards whenever we jumped. > Although I had them bluffed for a turn or two eventually my wife > (curse wives and their ability to read their husbands!) started to > lean towards me being the cylon. > > On my next turn I attempted to throw Bob in the Brig telling everyone > at the table that it was, in fact, Bob and not me. The check failed > and Bob escaped his fate – but then immediately did the same thing to > me and I failed the check and found myself in the brig. I revealed > myself and started doing what I could to thwart humanity. > > On the next jump they made it halfway and a new set of loyalty cards > were distributed. Greg ended up going Cylon this time and went a turn > or two before it people started to suspect him and he revealed himself > as well. > > We were on the LAST jump – they had gone 8 distance and only needed to > make one more jump to win and they were only one turn from the FTL > jump that would take three population. They only had three population > so they would need to get through one more turn and be in the clear. > > Then Greg played his super Cylon card that pretty much FILLED the > board with ships (4 heavy raiders, 10 raiders and two basestars) AND > moved them back two on the jump track. Suddenly they were in a losing > position having been so close up to that point. I had an event card > that let me throw Starbuck in the brig (Melin) and we were able to > keep her there the rest of the game. The lone pilot Bob could not > hold off the masses and Greg and I activated the heavy raiders every > chance we got and, although they shot one down, there were just enough > left to board and win us the game. > > Cylons win. > > I had a BLAST with this game and would love to play it again some > time. > > This took us to 6:00 in the evening and Bob had to leave so we wrapped > up the night with a couple of quick games of Red Dragon Inn – one of > the light filler games I prefer. > > I am now done yapping… > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "utah county boardgamers association" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ucboardgamers?hl=en -~----------~----~----~----~------~----~------~--~---
