As I was reading Matthew's cautions my head was shaking in agreement. Better than Shadows over Camelot by a couple of notches--but I haven't played with Merlin expansion. I really like the card playing mechanic, which is how you accomplish something or avoid a set back. It feels a lot more like team work and it makes it a bit easier for a sneaky Cylon to spoil a close one result without being too obvious. Even piloting the fighters takes teamwork to do successfully, as others can play cards to give you extra actions which you MUST have if you're going to make any difference at all flying around outside the ship.
Still looking for the game that gives the uncovered traitor some leeway for creativity in engineering the final defeat--I guess that is a tall order. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "utah county boardgamers association" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ucboardgamers?hl=en -~----------~----~----~----~------~----~------~--~---
