As I was reading Matthew's cautions my head was shaking in
agreement.

Better than Shadows over Camelot by a couple of notches--but I haven't
played with Merlin expansion.
I really like the card playing mechanic, which is how you accomplish
something or avoid a set back. It feels a lot more like team work and
it makes it a bit easier for a sneaky Cylon to spoil a close one
result without being too obvious.  Even piloting the fighters takes
teamwork to do successfully, as others can play cards to give you
extra actions which you MUST have if you're going to make any
difference at all flying around outside the ship.

Still looking for the game that gives the uncovered traitor some
leeway for creativity in engineering the final defeat--I guess that is
a tall order.

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