Good review Bob and Matthew,

According to some source, the story line consist of at least 3,000
paragraph. Thus it will take some time to exhausted all the story line
according to the same source.

So Bob and Matthew, why the need to play the game every 3-4 months?

Mark T has told me that he has played the original edition 5-10 times, and
have played it every week for a while, and in his own words: "We never came
close to hearing all the story lines."

The current version have far extended the orginal edition to include more
story line, thus why the fear of keeping the story fresh by playing it only
3-4 times a year?


--- Ken ---

On Sat, Aug 15, 2009 at 10:48 PM, NinjaBob <[email protected]> wrote:

>
> I've played it twice and it's one I want to trade for.  here are some
> of my observations...
>
> Disappointments:
>
> I wished they had matched up the action choices and the skills
> associated with them better.  When you choose to "attack" more often
> than not your "weapon skill" does not come into play--the skill that
> is beneficial could be anything.
>
> Some statuses can really wipe out the enjoyment level of the game.
> Since it's the story twists that makes this game fun and interesting,
> being stuck in prison for too many turns keeps your story from
> progressing and is dull in comparison (and can be frustrating).
>
> It's a longer game, so if you play with people who don't enjoy this
> game, they can ruin it for everyone.  This game is like Space Alert--
> the people you play with play a big role in its enjoyment.  If you
> want your decisions to control your destiny in the game, stay away.
>
>
> Thrills:
>
> Fun! Get the right group together and it's nonstop fun.  Our first
> game had us hooting, hollering, and enjoying the entire 2-3 hours!
>
> Fun! It feels like an adventure game.  Though your choices don't
> control if you win or lose (much) they do control what happens to
> you.  The first game I won because of a crazy twist of fate during my
> last 3 turns that I could not have been planned better if I had
> thought it through myself.  First, I randomly received the Ebony Horse
> treasure which would allow me to teleport to Baghdad on a moments
> notice if a win condition was declared.  Then I lost in a Grand
> encounter in the  Undersea Kingdom, which resulted in me being washed
> up at any city on a coast--right by Baghdad!  Since I didn't have to
> use my Ebony Horse to teleport, I turned it in to end my Quest and
> marry the princess and become the Vizier which helped me barely edge
> out the win on a tie breaker.
> And that's the kind of thing that happened in Disney's Aladdin.  It
> looked like there was no chance for Aladdin to defeat Jafar and then a
> series of unpredictable events occurs and he comes out on top.
> (As a side note,  I enjoyed the other players story sequences almost
> as much as my own).
>
> Fun! I like games where you can learn new skills, collect magical
> treasures that lead to more successful encounters which leads to new
> skills, and more magical treasures....
>
> Fun! Unique. This game is one of a kind, at least from any other games
> I own.
>
>
> Okay, so this game is definitely not for everyone, but I really
> enjoyed it.  Like Matthew said, I don't think I'd play it more than
> 3-4 times a year, just to keep the stories fresh.  I think I could
> play this with my girls and nephews and we would have a rollicking
> good time, and that's why I want to pick this up sometime.
> >
>

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