Thanks Matthew, Hmm, it seems like there is some bottle neck issue here to the design...
Anyway, I cannot speak for myself, as I have not played it yet. Seem like I need to play it some time, will join in a game if I see it on the table next time. But according to Bob and Matthew, it sound like I will not see the game on the table for a while :) --- Ken --- On Mon, Aug 17, 2009 at 12:12 PM, Sylvus <[email protected]> wrote: > > Yes, there may be 3k different results but you aren't going to hit new > content EVERY single time you make a choice. In my three playings > alone we ended up hitting some of the same story plots which is why I > feel it is best spread out a bit. > > I can only speak from my experience WITH the game, not the logistics > of possibility. > > My assessment is - spread it out. Others may find otherwise. > > On Aug 17, 11:07 am, Kenneth Li <[email protected]> wrote: > > Good review Bob and Matthew, > > > > According to some source, the story line consist of at least 3,000 > > paragraph. Thus it will take some time to exhausted all the story line > > according to the same source. > > > > So Bob and Matthew, why the need to play the game every 3-4 months? > > > > Mark T has told me that he has played the original edition 5-10 times, > and > > have played it every week for a while, and in his own words: "We never > came > > close to hearing all the story lines." > > > > The current version have far extended the orginal edition to include more > > story line, thus why the fear of keeping the story fresh by playing it > only > > 3-4 times a year? > > > > --- Ken --- > > > > On Sat, Aug 15, 2009 at 10:48 PM, NinjaBob <[email protected]> wrote: > > > > > I've played it twice and it's one I want to trade for. here are some > > > of my observations... > > > > > Disappointments: > > > > > I wished they had matched up the action choices and the skills > > > associated with them better. When you choose to "attack" more often > > > than not your "weapon skill" does not come into play--the skill that > > > is beneficial could be anything. > > > > > Some statuses can really wipe out the enjoyment level of the game. > > > Since it's the story twists that makes this game fun and interesting, > > > being stuck in prison for too many turns keeps your story from > > > progressing and is dull in comparison (and can be frustrating). > > > > > It's a longer game, so if you play with people who don't enjoy this > > > game, they can ruin it for everyone. This game is like Space Alert-- > > > the people you play with play a big role in its enjoyment. If you > > > want your decisions to control your destiny in the game, stay away. > > > > > Thrills: > > > > > Fun! Get the right group together and it's nonstop fun. Our first > > > game had us hooting, hollering, and enjoying the entire 2-3 hours! > > > > > Fun! It feels like an adventure game. Though your choices don't > > > control if you win or lose (much) they do control what happens to > > > you. The first game I won because of a crazy twist of fate during my > > > last 3 turns that I could not have been planned better if I had > > > thought it through myself. First, I randomly received the Ebony Horse > > > treasure which would allow me to teleport to Baghdad on a moments > > > notice if a win condition was declared. Then I lost in a Grand > > > encounter in the Undersea Kingdom, which resulted in me being washed > > > up at any city on a coast--right by Baghdad! Since I didn't have to > > > use my Ebony Horse to teleport, I turned it in to end my Quest and > > > marry the princess and become the Vizier which helped me barely edge > > > out the win on a tie breaker. > > > And that's the kind of thing that happened in Disney's Aladdin. It > > > looked like there was no chance for Aladdin to defeat Jafar and then a > > > series of unpredictable events occurs and he comes out on top. > > > (As a side note, I enjoyed the other players story sequences almost > > > as much as my own). > > > > > Fun! I like games where you can learn new skills, collect magical > > > treasures that lead to more successful encounters which leads to new > > > skills, and more magical treasures.... > > > > > Fun! Unique. This game is one of a kind, at least from any other games > > > I own. > > > > > Okay, so this game is definitely not for everyone, but I really > > > enjoyed it. Like Matthew said, I don't think I'd play it more than > > > 3-4 times a year, just to keep the stories fresh. I think I could > > > play this with my girls and nephews and we would have a rollicking > > > good time, and that's why I want to pick this up sometime. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "utah county boardgamers association" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ucboardgamers?hl=en -~----------~----~----~----~------~----~------~--~---
