Sylvus,

I know that you are that kind of kind and generous gaming people. That is
why we (or I) miss you so much when I do not see you round when I was there
at our game nights :)

Anyway, if that game is on the table, please put me in the waiting list :)

--- Ken ---

On Mon, Aug 17, 2009 at 12:41 PM, Sylvus <[email protected]> wrote:

>
> What you failed to see Ken was my UNSPOKEN qualification.
>
> I would have no issues playing this game multiple times with new
> people as I am one of those rare freaky individuals that enjoys OTHERS
> enjoying the game almost as much as I enjoy them for myself.
>
> I have no issues playing this multiple times with new people.  I think
> it will just get stale if I play with the same four on a constant
> basis (referring to my USUAL gaming group of wife and two brothers).
>
> I would be more than happy to bring the game along and introduce you
> and a couple others too it.
>
> On Aug 17, 11:20 am, Kenneth Li <[email protected]> wrote:
> > Thanks Matthew,
> >
> > Hmm, it seems like there is some bottle neck issue here to the design...
> >
> > Anyway, I cannot speak for myself, as I have not played it yet.
> >
> > Seem like I need to play it some time, will join in a game if I see it on
> > the table next time.
> >
> > But according to Bob and Matthew, it sound like I will not see the game
> on
> > the table for a while :)
> >
> > --- Ken ---
> >
> > On Mon, Aug 17, 2009 at 12:12 PM, Sylvus <[email protected]> wrote:
> >
> > > Yes, there may be 3k different results but you aren't going to hit new
> > > content EVERY single time you make a choice.  In my three playings
> > > alone we ended up hitting some of the same story plots which is why I
> > > feel it is best spread out a bit.
> >
> > > I can only speak from my experience WITH the game, not the logistics
> > > of possibility.
> >
> > > My assessment is - spread it out.  Others may find otherwise.
> >
> > > On Aug 17, 11:07 am, Kenneth Li <[email protected]> wrote:
> > > > Good review Bob and Matthew,
> >
> > > > According to some source, the story line consist of at least 3,000
> > > > paragraph. Thus it will take some time to exhausted all the story
> line
> > > > according to the same source.
> >
> > > > So Bob and Matthew, why the need to play the game every 3-4 months?
> >
> > > > Mark T has told me that he has played the original edition 5-10
> times,
> > > and
> > > > have played it every week for a while, and in his own words: "We
> never
> > > came
> > > > close to hearing all the story lines."
> >
> > > > The current version have far extended the orginal edition to include
> more
> > > > story line, thus why the fear of keeping the story fresh by playing
> it
> > > only
> > > > 3-4 times a year?
> >
> > > > --- Ken ---
> >
> > > > On Sat, Aug 15, 2009 at 10:48 PM, NinjaBob <[email protected]>
> wrote:
> >
> > > > > I've played it twice and it's one I want to trade for.  here are
> some
> > > > > of my observations...
> >
> > > > > Disappointments:
> >
> > > > > I wished they had matched up the action choices and the skills
> > > > > associated with them better.  When you choose to "attack" more
> often
> > > > > than not your "weapon skill" does not come into play--the skill
> that
> > > > > is beneficial could be anything.
> >
> > > > > Some statuses can really wipe out the enjoyment level of the game.
> > > > > Since it's the story twists that makes this game fun and
> interesting,
> > > > > being stuck in prison for too many turns keeps your story from
> > > > > progressing and is dull in comparison (and can be frustrating).
> >
> > > > > It's a longer game, so if you play with people who don't enjoy this
> > > > > game, they can ruin it for everyone.  This game is like Space
> Alert--
> > > > > the people you play with play a big role in its enjoyment.  If you
> > > > > want your decisions to control your destiny in the game, stay away.
> >
> > > > > Thrills:
> >
> > > > > Fun! Get the right group together and it's nonstop fun.  Our first
> > > > > game had us hooting, hollering, and enjoying the entire 2-3 hours!
> >
> > > > > Fun! It feels like an adventure game.  Though your choices don't
> > > > > control if you win or lose (much) they do control what happens to
> > > > > you.  The first game I won because of a crazy twist of fate during
> my
> > > > > last 3 turns that I could not have been planned better if I had
> > > > > thought it through myself.  First, I randomly received the Ebony
> Horse
> > > > > treasure which would allow me to teleport to Baghdad on a moments
> > > > > notice if a win condition was declared.  Then I lost in a Grand
> > > > > encounter in the  Undersea Kingdom, which resulted in me being
> washed
> > > > > up at any city on a coast--right by Baghdad!  Since I didn't have
> to
> > > > > use my Ebony Horse to teleport, I turned it in to end my Quest and
> > > > > marry the princess and become the Vizier which helped me barely
> edge
> > > > > out the win on a tie breaker.
> > > > > And that's the kind of thing that happened in Disney's Aladdin.  It
> > > > > looked like there was no chance for Aladdin to defeat Jafar and
> then a
> > > > > series of unpredictable events occurs and he comes out on top.
> > > > > (As a side note,  I enjoyed the other players story sequences
> almost
> > > > > as much as my own).
> >
> > > > > Fun! I like games where you can learn new skills, collect magical
> > > > > treasures that lead to more successful encounters which leads to
> new
> > > > > skills, and more magical treasures....
> >
> > > > > Fun! Unique. This game is one of a kind, at least from any other
> games
> > > > > I own.
> >
> > > > > Okay, so this game is definitely not for everyone, but I really
> > > > > enjoyed it.  Like Matthew said, I don't think I'd play it more than
> > > > > 3-4 times a year, just to keep the stories fresh.  I think I could
> > > > > play this with my girls and nephews and we would have a rollicking
> > > > > good time, and that's why I want to pick this up sometime.
> >
>

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