Triode wrote: 
> LMS should allow you to disable on a per player basis?  When it is
> disabled you should see 0 in the debug messages for replay gain.
> 
> What I think was happening is that you replay gain values causes
> saturation for some samples. I did not implement a clipping function for
> this before as it would cause a bit more CPU load, but have added to
> beta6. Squeeseslave handles this in a different way by not allowing
> positive gain, squeezeplay applies clipping as I do now.

I have "No Volume Adjustments" as audio setting for all players. It' s
the default setting.
Could it be that replaygain is in the metadata and LMS is sending
"ignore that" in a separate byte?


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