Triode wrote: > LMS should allow you to disable on a per player basis? When it is > disabled you should see 0 in the debug messages for replay gain. > > What I think was happening is that you replay gain values causes > saturation for some samples. I did not implement a clipping function for > this before as it would cause a bit more CPU load, but have added to > beta6. Squeeseslave handles this in a different way by not allowing > positive gain, squeezeplay applies clipping as I do now.
I have "No Volume Adjustments" as audio setting for all players. It' s the default setting. Could it be that replaygain is in the metadata and LMS is sending "ignore that" in a separate byte? ------------------------------------------------------------------------ wilbert-vb's Profile: http://forums.slimdevices.com/member.php?userid=43887 View this thread: http://forums.slimdevices.com/showthread.php?t=97046 _______________________________________________ unix mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/unix
