Ohanaware has just released App Wrapper 3 which I'm using (I'm just code signing, not using the App Store though) with success. Sam Rowlands is a great guy and has specifically worked with RunRev to make his product compatible with Livecode. Version 3 will take of Apple's new version 2 requirements.

<http://www.ohanaware.com/>

Marty Knapp
Tom,
I've been developing a large app in LC, while learning LC, and am just now at 
the stage of building a standalone. So, I haven't faced the apple store 
requirements yet. I guess I should spend more time looking at the forums, 
because for now I've concentrated on this list for info, and building the app 
for a January deadline. My plan for now is to finish the app, use 
InstallerMaker to build an installer, and send it to UC Santa Barbara for 
testing in an Earth Disasters course. This replaces an older app I made in 
Director. Then I'm going to add more bells and whistles, and try to get it into 
the Apple store. It would be really great if I could anticipate future problems 
with file structures, etc. ultimately, I will look at iPad deployment.

One of the problems I've run into is the application builder changes the file 
structure and images that I have linked to controls lose their links when a 
standalone is built. But in general, It would be really useful if there was a 
place where sample file structures, application builder oddities, and apple 
store complexities were posted. The Livecode tutorials are laughably brief and 
un-informative, and I've googled to no avail.

Any directions or links would be most welcome.
Best,
Bill

William Prothero
http://es.earthednet.org

On Nov 27, 2014, at 8:45 AM, tbodine <bod...@bodinetraininggames.com> wrote:

Hi Bill.

Have you run into any problems yet with your Mac standalone getting rejected
by Gatekeeper under 10.9.5 or later?

Apparently the app bundle structure is under new restrictions with Apple's
V2 codesigning rules, "Resources should not be located in directories where
the system expects to find signed code".

Also, just curious, are you aiming for the Mac App Store with this or are
you releasing it as a 3rd party developer?

-- Tom Bodine





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