No that's the structure in the standalone only. If you look in the
Standalone settings, you'll see that there's a place to indicate which
stacks to include and another place to indicate non-stack files to
include. I would set up a folder on your hard drive and organize as you
wish, then go into the Standalone settings and let it know where things
are. Then when you reference any stacks, LC knows where they are so you
don't have to include the path to the stack.
For example, let's say you you want to open one of your stacks form the
main stack. In a button you would just write 'go stack "MyStack"' and LC
will know where it is (because you've indicated that in the standalone
settings. It works in the IDE, it works in the standalone.
I just tried a quick test app and code signed it with App Wrapper and it
worked fine (though the structure of the standalone is different than my
earlier example).
I did find a lesson that may help you here:
<http://livecode.byu.edu/standalone/Distribution.php>
Marty Knapp
Marty:
Is this what the folder structure looks like when you are developing the App?
Perhaps this is where I’m going wrong. Do I need to use the same folder
structure that the bundle will be, when I am doing the development. Currently,
I have:
myApp
myApp->files —this contains the sub-folders with images and various data
items that I use.
Bill
On Nov 28, 2014, at 8:55 AM, Marty Knapp <martyknapps...@gmail.com> wrote:
I don't use any externals, other than what LC may include (like revmxl.bundle
and rezip.bundle), My bundle structure looks like this:
MyApp>Contents>MacOS>Externals>(all externals)
MyApp>Contents>MacOS>components>(where I put all my stacks)
App Wrapper 3 code signs just fine for me with this structure. I does code sign
everything, so can take longer than it used to. You might drop an email to Sam
Rowlands at Ohanaware, I've always had great support from him.
Marty Knapp
Marty:
Where do you put the folders that contain external binary and image data? The
App Wrapper somehow loses the path to them. The standalone that Livecode
creates finds these files, but App Wrapper somehow loses the link, even tho
the files are still present.
So, I’m worrying over how to organize the external files so that the process
goes smoothly.
Bill
On Nov 27, 2014, at 9:59 AM, Marty Knapp <martyknapps...@gmail.com> wrote:
Ohanaware has just released App Wrapper 3 which I'm using (I'm just code
signing, not using the App Store though) with success. Sam Rowlands is a great
guy and has specifically worked with RunRev to make his product compatible with
Livecode. Version 3 will take of Apple's new version 2 requirements.
<http://www.ohanaware.com/>
Marty Knapp
Tom,
I've been developing a large app in LC, while learning LC, and am just now at
the stage of building a standalone. So, I haven't faced the apple store
requirements yet. I guess I should spend more time looking at the forums,
because for now I've concentrated on this list for info, and building the app
for a January deadline. My plan for now is to finish the app, use
InstallerMaker to build an installer, and send it to UC Santa Barbara for
testing in an Earth Disasters course. This replaces an older app I made in
Director. Then I'm going to add more bells and whistles, and try to get it into
the Apple store. It would be really great if I could anticipate future problems
with file structures, etc. ultimately, I will look at iPad deployment.
One of the problems I've run into is the application builder changes the file
structure and images that I have linked to controls lose their links when a
standalone is built. But in general, It would be really useful if there was a
place where sample file structures, application builder oddities, and apple
store complexities were posted. The Livecode tutorials are laughably brief and
un-informative, and I've googled to no avail.
Any directions or links would be most welcome.
Best,
Bill
William Prothero
http://es.earthednet.org
On Nov 27, 2014, at 8:45 AM, tbodine <bod...@bodinetraininggames.com> wrote:
Hi Bill.
Have you run into any problems yet with your Mac standalone getting rejected
by Gatekeeper under 10.9.5 or later?
Apparently the app bundle structure is under new restrictions with Apple's
V2 codesigning rules, "Resources should not be located in directories where
the system expects to find signed code".
Also, just curious, are you aiming for the Mac App Store with this or are
you releasing it as a 3rd party developer?
-- Tom Bodine
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