> http://tidalsound.com/3dstuff/landscape.jpg. > This image is complete Displacement in RS - value 0.05 > Aidan
Hi Aidan : Again , nice early examples ! Trust me , if you could see some of the early renderings of what turned out to be awesome 3D stuff , you'de know that these examples of yours are not bad at all . Someone brought up a good point however , about real meshes as opposed to displacement meshes . Sorry , but I would have to concur . 'Real' geometry inside RS should , in my opinion be the Holy Grail . However , we have a tendency to say "well , RS isn't that good at this , or that " . We just don't get it ... We have 2 of the very best 3D programmers known to Man within our midst , and really all we have to do is inspire them (or as Mr. Combes has suggested , just whine like babies until they give in) . My point , however , is , if users do the leg-work in a parti- cular area , then perhaps find some deficiencies , chances are good that Realsoft will respond once it is made clear to them . If there does happen to be an impetus toward landscape rend- ering and possible collision detection etc. , and mesh evaluation is an actual consideration (no idea if it is or not) then I'm sure RS would be more than willing to at least look at the situation , and respond (as Vesa has done recently) and even make special considerations where required . Anyway Aidan , please keep up the good work , and trust me , if you are really as serious as you certainly appear to be , then no doubt you will change RealsoftV5.3 , if so required . Cheers to you . Garry Curtis http://www.niagara.com/~studio
