> Suppose you are working on a scene that involves, say, 20 textures. Does > that mean that while editing you must use 20 lo-res textures, and then, when > you want to render, you have to replace them with 20 hir-res ones? (and the > other way around when you want to do some more editing).
No. This 1024x1024 texture resolution is a texture created in the OpenGL view. If you have a procedural texture, it'll render as 1024x0124 for the Realtime view. Or if you apply a 3000x2000 texture to your object, in the realtime view a scaled down version is used that's 1024x1024. The OpenGL textures are created automatically. All you have to do is create your scene as usual, and let the realtime view worry about displaying them in realtime. The 1024 rating is for OpenGL texture size and you can reduce this if you don't need the detail to get a performance boost/use less resources. David Coombes [EMAIL PROTECTED] ...
