The manual describes how to put up a material that alters the light from a
light source according to an image map: simply put Light
Sensitivity=Texture(Map coords) under a Light Sensitivity shader. 

When I recreate this I get a "VSL object refers to unknown channel: Light
Sensitivity".

And yes I have checked, there is a Light Sensitivity channel (Float) under
user defined custom channels.

What could be wrong? Does anybody have an idea?

Regards,

        Frank Bueters


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