The manual describes how to put up a material that alters the light from a light source according to an image map: simply put Light Sensitivity=Texture(Map coords) under a Light Sensitivity shader.
When I recreate this I get a "VSL object refers to unknown channel: Light
Sensitivity".
And yes I have checked, there is a Light Sensitivity channel (Float) under
user defined custom channels.
What could be wrong? Does anybody have an idea?
Regards,
Frank Bueters
