Hi Matthias,

As an adendum to my last mail with the ZIP File - I just closed this file in my copy of RS with the SKELETON in position where the IK Objects are. I reopened the file to find the Skeleton now positioned ABOVE the IK Objects, a state I DID NOT SAVE IT IN. This will be the version you will see I would say. What is up here?

Aidan


At 18:44 04/12/2005, you wrote:
Hi Aidan,
 
thx for the feedback :-)
 
The existential point for getting this to work,
is hard to explain for me (my english is not the best)
That's the understanding of local coordinate system
and parent coordinate system/global coordinate system.
 
Was the tutorial helpy and is it working now?
 
What's with the attached:
http://www.matthias-kappenberg.de/uploads/media/preview-with-spine_01.avi
 
was it helpy.
 
I'll add the points you said.
 
Best wishes,
Matthias
 
----- Original Message -----
From: Aidan O Driscoll
To: [email protected]
Sent: Sunday, December 04, 2005 6:45 PM
Subject: Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

Hi Matthias - RE:

tutorial finished "IK-Position Script ":

http://www.matthias-kappenberg.de/index.php?id=124

Hope it's helpy,
Matthias



You never mentioned in the tute that You need to Bind the IK Objects to the Skeleton?

And also - that it is better to create each of the IK Objects Separately as opposed to making two copies of the first one?

AND - What is an explanation for putting the Leg IK Object INSIDE the Foot Ik Object?

I am reading this as a complete newb would - these are points worth mentioning - no assumptions,

Hope all this is Ok to mention,

Aidan

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